
Here we are, a bunch of new players in a new campaign. I (the GM) log in a little early before our latest session and am greeted with the new dynamic lighting blog, which I gloss over. "Cool, that'll be fun to play with later", I say to myself.
Along we continue on our in-progress dungeon dive, nothing to see here. However, this is a new campaign with new players, and I was scratching my head how to handle a Darkness type spell effectively. Dynamic lighting to the rescue! On the fly, I enable lighting for the page, give the party's lantern-carrier an 'Emits Light' value, doodle an outline of the walls, and away we go. When the darkness effect occurs, just douse the lights and watch the fun. There was much ooh-ing and aaah-ing over these new effects, and I think it really helped draw the players into the game a lot.
The new character attributes - specifically just the ability to link token bar values between sheets - is a much needed improvement, I can't wait to try it for the next session.
Many thanks for the great tools!
Now, on to the suggestions part.
(1) It would be really great if we could somehow make shareable character templates. For example, one could make a D&D 3.5e character template with the 6 attributes, save bonuses, base attack, etc, and a few boilerplate abilities like "roll fort save" and "melee attack" and "caster check".
Of course we can do this now within a campaign by making a blank character and using the copy feature (great for NPCs!), however it would be even more community-collaborative if there was a method of sharing these templates with other users, or even just between campaigns. Why do my own monkey-work if I can steal someone else's, y'know? :D (or perhaps more socially acceptable: why not share the fruits of my monkey-labor with others?)
(2) It would also be nice if I could just drag a character from the journal directly onto the tabletop, and Roll20 auto-magically creates a new token, all linked up and ready to go. The token image could be the character image, and attributes could have some method of specifying which bar they map to when creating a token in this way. The act of creating a token, linking it to a character, and then linking bars to attributes seems like a monkey-work chore that could be automated and save us a fair bit of time.