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Loving the new updates!

Here we are, a bunch of new players in a new campaign. I (the GM) log in a little early before our latest session and am greeted with the new dynamic lighting blog, which I gloss over. "Cool, that'll be fun to play with later", I say to myself. Along we continue on our in-progress dungeon dive, nothing to see here. However, this is a new campaign with new players, and I was scratching my head how to handle a Darkness type spell effectively. Dynamic lighting to the rescue! On the fly, I enable lighting for the page, give the party's lantern-carrier an 'Emits Light' value, doodle an outline of the walls, and away we go. When the darkness effect occurs, just douse the lights and watch the fun. There was much ooh-ing and aaah-ing over these new effects, and I think it really helped draw the players into the game a lot. The new character attributes - specifically just the ability to link token bar values between sheets - is a much needed improvement, I can't wait to try it for the next session. Many thanks for the great tools! Now, on to the suggestions part. (1) It would be really great if we could somehow make shareable character templates. For example, one could make a D&D 3.5e character template with the 6 attributes, save bonuses, base attack, etc, and a few boilerplate abilities like "roll fort save" and "melee attack" and "caster check". Of course we can do this now within a campaign by making a blank character and using the copy feature (great for NPCs!), however it would be even more community-collaborative if there was a method of sharing these templates with other users, or even just between campaigns. Why do my own monkey-work if I can steal someone else's, y'know? :D (or perhaps more socially acceptable: why not share the fruits of my monkey-labor with others?) (2) It would also be nice if I could just drag a character from the journal directly onto the tabletop, and Roll20 auto-magically creates a new token, all linked up and ready to go. The token image could be the character image, and attributes could have some method of specifying which bar they map to when creating a token in this way. The act of creating a token, linking it to a character, and then linking bars to attributes seems like a monkey-work chore that could be automated and save us a fair bit of time.
1355497272
Gauss
Forum Champion
Regarding suggestion #1, if I understand correctly you want to create a 'character template' and then share it with other people in your campaign as well as outside of your campaign. While you cannot currently share outside of your campaign you can share it within the campaign using current tools. The GM can duplicate the character sheet and then assign a different player to control it. So, you can make one character sheet, call it character Template, and then have the GM duplicate it for each player. Suggestion #2 has been a very common suggestion lately. :) - Gauss
Would it be possible to have a macro that added the 'template' to the a token? #attributes /attribute strength [optional value roll die] /attribute intelligence [optional value roll die] etc... #saves /save fortitude [optional value] /save reflex [optional value] etc... #skills /skill stealth [optional value] /skill climb [optional value] etc... These macros could be combined in a #pathfindertemplate #attributes #saves #skills Blam! You have the guts of a toon done with a button click.
While you cannot currently share outside of your campaign you can share it within the campaign using current tools. The GM can duplicate the character sheet and then assign a different player to control it. So, you can make one character sheet, call it character Template, and then have the GM duplicate it for each player. Yes, I mentioned that above. However it would be nice to be able to share these sorts of templates (a) between campaigns run by the same GM and (b) between users. If John Q. Gamemaster makes a really slick character template that has everything you really need (and omits everything you don't really need!) for a particular game, it would be nice if he could share it. On to the next suggestion! (I know, should probably make a new thread...) It would be great to be able to modify the value of an attribute, using a macro. Something like this: Attribute: @cupcakes Ability: #eat-cupcake /me devours a cupcake! /set @cupcakes = @cupcakes - 1
1355511555
Gauss
Forum Champion
Flick: Sorry, I misread the part where you said you could currently do it. Somehow I read it as you would like to be able to. :) - Gauss
I'd love to see Flick's suggestion #1 implemented somehow, for exactly the same reason(s) he stated. Cooperation & collaboration FTW!