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Chamber 1 - A Lit Room

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East <  Entrance You decend the stairs slowly and can hear the sounds of moaning and clanking of metal and grinding of bones as you approach what appears to be a lit chamber. West >  Small Hallway
Fizziwik nudges Gerty down the stairs.
Rounding the corner you see several skeletal figures, some in good armor, pacing about the room like guardians without purpose.  You pause only a moment before fighting Initiatives and first turns once you enter the chamber. Player SLOT 2 POSTS
Zordlon, seeing the skeletons, imidiatly does the most logical thing for the person with the least amount of armor and gets within easy charging range of the skeletons. (init. 6)
Fizziwik sets his lance firmly and charges at the first skeleton in the room, breaking it apart into many pieces. ((13 damage;  Mounted Combat: 15))
Flattus charges the skeleton in the armor, and misses by a long shot.
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Everyone walked into the room, but seeing the undead from the stairs, Prytania sneaks her holy symbol and commands some undead to fight each other: 2 of them respond and attack the nearest skeleton Álmos, seeing them gets out his shield and flail and prepares for combat. Actions: Prytania: Command undead (2 affected) Álmos: Walk up and get out his weapons Skeletons: Fail miserably their attacks (OOC - Initiatives: 7 P, 21 Á)
(Initiative: [4]) Destra approaches the skeletons with conviction, sizing up her foes.  She watches as two of them are compelled to turn on their allies. Impressive. Most Impressive.
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GM Slot 2 Post  The skeletons raise their weapons, mindlessly attacking any living creatures.  They ignore the controlled skeletons moving past them, one of them, dubbed sexy, takes a chance to swing, dealing slashing damage, the majority absorbed by their bone.  An armored skeleton brings its scimitar down with full force against Flattus . .laying him to the ground with a devastating blow.  The rest move in to the closest life form .. Gerty and Fizz.   They swing at them dealing minor damage, clanking against Fizz's armor and slashing into Gerty's right leg.   Next Player Slot 3 Posts (5PM EST) // Critical Hit Confirmed against Flattus who now lies as his name suggests
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Prytania could easily double the number of skeletons in her control, and that armored one seemed like a good addition... She channeled again her negative energy trhough her unholy symbol... And that armored skeleton still resists her charms, two of the weaker minded skeletons, codenamed Johnny and Bill the second got converted tho. " Trip our enemies! " - Prytania shouted as she ran downstairs, the skeletons mindlessly obeyed her orders. Johnny, attacking from behind easily tripped the larger skeleton in the south, the other one not only resisted the other three, but even managed to kill Bill the skeleton... He clearly was a great warrior in his past life. Álmos, tired of their incompetence, rushed into combat, hoping that the skeleton focused him instead of Flattus, and promptly missed. Actions: Prytania - Command undead Álmos - Attack (miss) Skeletons - Trip attempts (North armored skeleton killed Bill in his AOO and Johnny took an AOO from the south armored skeleton, who missed)
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Zordlon seeing two more skeletons join the fight for his side decides to do something genius.. Attack the one that isn't controlled. Naturally he hits but mainly breaks a few ribs. (23 to hit 7-5=2 damage.)
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Ignoring the skeletons in front of him, Fizziwik spurs Gerty to charge at the armored skeleton that dropped Max.  He crashes into the skeleton with a solid hit, shattering many of it's bones.  But it is more resilient than the small ones and manages to remain standing. ((9 damage after DR;  Mounted Combat: 17 AC vs first attack that would hit Gerty if needed))
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     Making his way in the first person Ren saw was Prytania. Waving her hands and saying some words he could tell that she had just cast a spell. As Ren dashed past her he approached Zordlon. Taking a look around he realized that this was a bit more chaotic than he had expected. Skeletons were basing on each other and his companions were also in the fray.      Stopping in front of the elf Red drew his sword and readied it. "What is going on here!" Facing forward Ren waited with an attack readied, not wanting to hit an ally before he knew what was going on.  Actions: Moved 40ft Entered Crane Style  Readied an Attack (Defensive) Against skeletons if they approach 
Raven enters the room hearing sounds of combat.  looking down he sees a horrible sight, his drinking buddy the demon bard laying on the floor covered in blood, skeletons about to slay him. NO 'E FRIEND I WILL 'AVE 'OU. With that Raven jumps off the staircase and rushes to his friends side, giving Flatticus some of his life energy so that he may live.
Kellen enters the room at breakneck pace, and then stops at the top of the stairs confusedly, looking down on the chaos. he quickly walks down the stairs.
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Sunday Slot 3 The skeletons are weakened in number.  The ones who do attack struggle and the others rise up again from being knocked to the ground.  This buys the party valuable time to make a response of strength and number. // Ren takes his readied action Next Monday Slot 1
Zordlon takes a step back and fires at the skeleton that advanced towards him.... Succeeding in hitting straight through his ribs through open air..... "Oh now that's just cheating!" (17 against ac 22 miss)
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Fizziwik drops his lance and pulls out his warhammer while manuvering to strike at the other well armored skeleton.  Reaching the correct spot, he lands a solid blow on the creature. ((6 damage on Robin   Mounted Combat 27))
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Monday slot 1  (I have to go to sleep and I won't be able to connect, so I'm doing it in advance) Actions: Álmos - attacks the northern armored skeleton with his flail and destroys it Prytania - walks up to Zordlon and Destra, casts guidance on Destra and prepares to shield them both (+2AC to the first hit) Johnny - Takes the southern skeleton's AOO like a champ(2 damage) and trips him. Rest of skeletons - Take the normal skeleton's AOO (Fails) and miss so horrendously, that they both fall prone!
Starting to shake with fear, Raven steps forward glancing toward the staircase making sure he has a clear run at it.
SLOT 3 (Defensive Casting Check DC: 17 [21] Cure Light Wounds [3] damage) Destra raises her shield to protect herself from the long dead warrior. Preparing a spell with her free hand, Destra seems to be skilled at casting in the thick of combat. She projects divine power into the creature, weakening the magic that animates it.  Seeing more allies have poured through the dungeon entrance, she takes a step back.
Posting For Timeslot 3     A Skeleton ran right in front of Ren. I suppose this one can't be nice. It already looked quite battered. With a quick motion be brought his blade though it and the bone warrior fell apart. Looking around Ren noticed that the gnome paladin was fighting Ren stepped towards the undead and swung, but this time missed.  Actions: Attack - 22 Damage - 12 5 ft Step Attack - 7
// Mc Huff .. just so you know even though i went for slot 2 .. you could take a turn for BOTH slot 2 and Slot 3 .. you would have had 2 actions .. 1 for each slot.
Slot 1 The remaining skeleton slashes wildly into Gerty dealing significant damage to the gecko who slumps over on the ground.  bleeding profusely from the wound.   Next Slot 2 Take your turn and post what you want to do even though the combat will surely be over soon with you all ganging up on the remaining skeleton. What are you going to do about Prytania's horde.  What would Pharasma think?  Does Prytania really serve the goddess she claims? I will tell you what you find in this chamber and you can be moved by any GM to phase 3 to do your explorations or stay and explore further.
Slot 1: Kellen steps up to the plate, rushing to defend gerty from the armored undead. Striking from bellow, he pierces a soft spot in the armor, and manages to snap through the spine of the skeleton. As it crashes to pieces he prepares to begin on the other skeletons. ((OOC: hit a 26 AC, did 11 damage after DR. sharing a space with fizziwik))
I will forfeit my extra turn as punishment for my own incompetence, we'll just assume Destra was enjoying the fight a little too much. 5ft step Swift Action  Divine Vessel:  Whenever you are the target of a divine spell, you can, as a swift action, grant each ally within 15 feet of you a divine boon. This boon grants a +2 bonus on the next attack roll, skill check, or ability check made before the end of their next turn. Trip attempt: MISS [10] Projecting the very essence of divinity into her allies, Destra bravely attempts to subdue the final skeleton, but fails.d Who left these guardians here and why?
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((OOC: Question:  The attack on Gerty, did it hit a 27 AC? I had my mounted combat rolls posted and marked on the character.  If so cool, I just couldn't see the rolls in the VTT, even looking back))
Realizing that the skeletons are about to be destroyed and the fact that he is afraid of being underground, Raven starts up the stairs to leave to dungeon and start looking for his holy mount.
"So, what do we do with the three skeletons we got? Prytania?"
Gerty is fine then .  I thought it said 17 .. is that what you are using the blue number for?  I probably did it wrong. It did not hit a 27.
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The cave was too solid to dig any kind of grave... They'd have to transport them outside - " Well, that's easy, we'll dig them a nice grave... You " - pointing at Johnny - " Get this shovel and follow me, the rest grab the skeletons and leave them outside " Slowly, the skeletons placed every other skeleton on his grave, and were promply destroyed in their grave by Álmos, one by one, until only Johnny remained. " You did a good job, Now you can rest in peace with the rest of your friends " A flail in his skull ended his undeath, and Prytania started covering the last grave.
((Yep, it was 17 last time, 27 this time.  I'll keep putting it in the blue spot, unless you'd rather do that differently.  And should I be marking with a red dot since it's like a readied action to dodge?))
Kellen breathes a sigh of releif as the skeletons bury themselves. " I dont know if ill ever get used to this...undead...stuff..... its just a bit weird i guess, im used to smashing them up myself."
Let's try marking it with a different color so I know what it is.  Choose one and add mounted combat to the color codes.  
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You may each choose one of the following items taken off the corpses of skeletons  A) MW scimitar.   B) MW heavy steel shield  and MW chain shirt C) Everburning Torch.   The lit chamber has been cleared.  
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Fizziwik will take option (B) - Do we also get any MP? 
i think getting MP from this would be too much, also kellen is taking the armor and shield
1 MP for clearing a chamber .. yeah .. sorry I didn't write that in there but you should get 1 mp if you participated in the combat
Ren is taking option B as well. 
Fizz, Destra and Flattus continue exploration in the dungeon .. They head down a passage of stairs .. What light sources do you have before you proceed? If yo proceed down the stairs ... Give me 4 perception checks (include trapfinding as a #/#) so 15/17 means perception 15 but 17 with trapfinding
Taking option A for me
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Kellen catches up to the group, realizing his exploration expedition isnt leaving for a few days. (28 for non traps, 29 for traps, and then 21, 22, 24, 37 for trap-spotter talent)
Fizziwik grabs one of the ever burning torches from the wall ((assuming we can use things in the dungeon)), while his gnomish eyes are better than a humans, they still need some light in order to see.  Carefully he nudges Gerty towards the stairs. //Perception Checks: 7, 14, 18, 25
Kellen follows slightly behind him, keeping eyes out for...well...everything
I guess I'm grabbing option b
(I'll have option B Casting Light, then concentrating on Detect Magic Peception: 22,7,7,18) Destra casts a simple light spell on her shield, peering warily into the depths, looking for signs of magic in front of her. The name is Destra Farlight, in case you were wondering... I suppose now is as good a time as any to get acquainted.  This island is getting more interesting by the hour.
Kellen raised her hands and tapped Getty in the way fizz showed her to make it stop.  There was a trap up ahead.   The gecko just about stepped on the pressure plate.    Diable device 
Kellen carefully steps forward to disable the trap. ((Disable Device 30))
Whew, thanks Kellen.  Glad you saw that.
Kellen studied the area .. she realized the pressure plate was about 10 ft by 5 feet covering a large area and would reset on its own if disabled.  stones stacked into the ceiling would drop out of it crushing anything underneath the area.   She could temporarily deactivate it .. and for the time being, render it safe to pass.  
Kellen disables it, and makes note of it for the walk out