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roll20 newb looking for help with Macros

So, I am new to Roll20, not new to D&D. I am looking for help with writing attack and spell macros. I dont know html or css, so I am really confused about how to make these things work. For instance, I have a 20th level character going into a game and I need to create a macro for each of his weapons  and his spells. Some of these are straight forward while others are much more confusing.  EXAMPLE: a +3 transmuting keen flaming greatsword 17-20 crit x2 damage. The attack bonuses would be +26/+21/+16/+11 damage would be 2d6 +1d6 fire damage how the hell would I write that?  Someone please help me!  Is there any macro writing help for dummies?
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Edited 1454468998
check the wiki about macro writing, it helps quite a bit /em swings his mighty Transmuting Sword of Keen Flaming Greatness! [[d20cs>17+26]] for [[2d6+d6]] damage (x2 for a crit!) [[d20cs>17+21]] for [[2d6+d6]] damage (x2 for a crit!) [[d20cs>17+16]] for [[2d6+d6]] damage (x2 for a crit!) [[d20cs>17+11]] for [[2d6+d6]] damage (x2 for a crit!)
<a href="https://wiki.roll20.net/Dice_Reference" rel="nofollow">https://wiki.roll20.net/Dice_Reference</a> <a href="https://wiki.roll20.net/Macros" rel="nofollow">https://wiki.roll20.net/Macros</a>
While you absolutely need to take a look at the links Jake posted...I think the answer to this is ultimately very personal. For example, in most of the games I played, when you have multiple attacks like that, you're free to split them up against anyone who's a legal target...so while the macros Jake posted are perfectly fine, I would put ?{Target|Creature} after each, or possibly just have a separate macro for each attack (I realize at the levels you're talking about that could get...insane) But my point is, I don't think there's a best way to go about doing this so much as lots of different ways and you need to figure out the best for you and your group.&nbsp; How quickly do you need to set up the macros? The "best" way in my opinion is going to rely heavily on macros running of attributes, which makes setting up each of the characters take quite a while, especially if you're doing it for the first time.