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LFM, nWoD Changeling the Lost, long running group.

1454477553

Edited 1454507527
Welcome and thank you for your interest! My name is Biff and I am representing a small group of Roleplayers that is playing a long campaign of Changeling the Lost. Before we get into the meat and potatoes of the game, please allow me to tell you about the group, to give some reference. Our group has been playing together for several years now, coming together locally to form a group for Changeling the Lost. We played that campaign for a year, and then tried some other games like Mage, Werewolf, and a long run of FFG's Edge of the Empire. Recently, however, two of our members were stationed overseas in Europe and schedules are such that we cannot accommodate their play times. We have a masterful GM who is also an actor and playwright that runs our Changeling game, and a backup GM for other games in the form of myself (not nearly as good though!) for when our primary GM needs a break (typically not often). Okay, onto the important (to you!) stuff. We play every Tuesday from 2030 EST till 0030 EST. We only cancel if the GM cannot show, we have less than two players present, and/or the group as a whole decides to wait for various reasons. While cancellations do happen, it is not that often and you can reasonably expect to play three of four weeks in a month if not all. The game is a Changeling: The Lost game set in modern-day Atlanta. In a freehold run by the traditional seasonal Courts, the Georgia heat tinges every Court, setting them closer to the anger of Summer than in most other freeholds. The Courtless struggle for equal treatment, and the political landscape has taken a turn for the interesting with our players exploring the beginnings of a purer, stronger Court system based in the Elements. The Hedge looms large, as does the tempest of conflict in the distance. But for now, all appears calm.Ultimately, our game centers on political intrigue and Hedge exploration more than combat. We're very interested in exploring roleplaying and character development more than KILL-LOOT-KILL-LOOT-LEVEL-KILL. All types of characters are welcome, as long as you are willing to explore that character and play it rather than look for a way to max out your killing machine. Our game is mostly RP, but still has plenty of dice throwing. However, the throw comes after the RP and the difficulty of the task is adjusted based on RP. You will be expected to play your character, not narrate him. Example: The scene is your Summer Court character has uncovered a plot to call an ancient being from the Hedge to kidnap a Courtless. You have called a Courtless that you know to find out what they may know about the victim. Ring ring. "Hello?" We would expect you to then speak to this person and try to find out the information you want from them. How you go about that is up to you and your character. "Hey Shamika! Its Gideon. How have you been?" "Good to hear from you Gideon, its been awhile. I've been well thanks for asking." "I'll come right to the point Shamika, I'm looking into the kidnapping of Mouse, and I'm betting you can tell me what circles she has been running around in." "Oh, I don't know Gideon. I have been awful busy lately I'm afraid. I, uh, I am busy now in fact. I should go." Lets say you have some dirt on Shamika, and decide to intimidate her into helping you. "Now hold on there Shamika. I know you didn't just try to brush me off, seeing as I have some rather delicate information about you in my possession. I'm sure you just meant you needed to check your facts so that you could tell me what it is that you know." At this point, the GM will ask you to roll Manipulation and Intimidation. He will give you a +2 die bonus for having the dirt. You roll it out, and depending on how it turns out, the conversation continues. If you are the type of player that prefers to narrate activities, that would have been a far less involved scene and gone more like this: Player- "I wanna call shamika and have her tell me what circles Mouse runs in." GM- "She seems pretty busy and tries to end the call quickly." Player- "I will use the dirt I have on her to force an answer." GM- "Roll Manipulation and Intimidate." As you can see, not nearly as thrilling as trying to talk your way into info. If you do well enough in a conversation, a roll may not even be necessary. We will also expect you to have a decent grasp of the rules and mechanics of the game, along with a basic understanding of the Lore and social structures of Changeling. We will provide all books for those who don't have them. You must be dependable. We are well aware that many people on R20 play a session or two and then bail for "life reasons". We want a person who can attend most sessions. We understand that life gets busy at times, which is fine, but we will expect any applicant to attend their first four sessions without a miss. If you can RP, attend regularly, and make the effort to buy into the game then please follow these steps to apply. PM me with the following subject line: Changeling Application State why you think you would be a good fit for our group. Tell us your favorite Court system and why. Tell us your favorite Virtue and why. Tell us what the 8-again rule is. If you interest us, I will PM back. We will work out a time that you can attend a very short two hour one shot for us to guage if you will actually RP, know the baisc mechanics, and basically that you are what you claim to be. This will be a good opportunity for you to determine if you actually like our style or not.
Is that a voice or a text game?
Voice. 
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Edited 1454719805
Hello again and thanks for the itnerest so far. Still taking applications.