Garrett, another way you could do this that is simple, but a lot of work up front, just make a 100 entry Rollable Table named something like YIN/YANG, with each entry weighed at 1. Set up each table entry like Yin 10 - Yang 10 =0, Yin 10 -Yang 9 =YIN 1, Yin 10 -YANG 8 =YIN 2, etc etc. Do that for 10 through 1, (or 0 through 9 if you are reading that way). 100 entries. It is a lot of work, but basically you are building your own yin/yang dice in the form of a rollable table, & you can always use the transmorgrifier tool to move it to your other games. VERY IMPORTANT! If you do this, don't start your table entries with numbers -push the numbers behind other characters, like letters. Thus, instead of saying "10 YIN - 9 YANG" title the entry as YIN 1 - YANG 9 = YANG 8" etc etc. Then To set it up in your toolbar just use a simple macro not too much unlike what you were doing &{template:default} {{name=YIN & YANG ROLL}} {{[[1t[YIN/YANG]]]}} The [[x]] are where you have problems if you start your table entries with numbers. If you are just using 1t[YIN&YANG], starting with numbers doesn't matter, but the over-all presentation will look cluttered like when you use the /roll command in chat. If your tidying it up with [[x]] brackets "[[1t[YIN&YANG]]]' for the yellowed field, then that is when it becomes important to not begin your entries with numbers like i explained earlier. I don't know why it works like that it just does ;) In fact i might build one of these just for giggles since i am actually OCD enough to do it! :) You could accomplish the same with a 100 card deck, & make it a decorative labor of love, depending on how much artwork you wanted to devote to the cards. You could have a spectacular looking deck though if you wanted to do it! Hope that contains something useful. Admittedly, my suggestion is quite a bit of work, but it it will produce what you are looking for if i understand you correctly.