Hey all, Having another problem that I can't seem to figure out. For some reason the Header on the PowerCard is not coming out correctly and it's using the same roll for all attacks. Here is the code: !power {{
--charid|@{character_id}
--emote|**@{character_name}** //shoots [[3]] eye rays at random!//
--title|Eye Ray: [[ [$Eye] 1d10 ]]
--name|Eye Rays
--leftsub|Action
--rightsub|Range 120'
--?? $Eye == 1 ?? Attack *1|^* //Charm Ray: **@{target|1st|token_name}** must succeed on a WIS [[@{DC}]] DC Save or be Charmed for 1 Hour, or until the **@{character_name}** harms them!//
--?? $Eye == 2 ?? Attack *1|^* //Paralyzing Ray: **@{target|1st|token_name}** must succeed on a CON [[@{DC}]] DC Save or be Paralyzed for 1 Minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success.//
--?? $Eye == 3 ?? Attack *1|^* //Fear Ray: **@{target|1st|token_name}** must succeed on a WIS [[@{DC}]] DC Save or be Frightened for 1 Minute. The target can repeat the saving throw at the end of its turns, ending the effect on a success.//
--?? $Eye == 4 ?? Attack *1|^* //Slowing Ray: **@{target|1st|token_name}** must succeed on a DEX [[@{DC}]] DC Save or your speed is halved for 1 Minute. In addition target can't take reactions, and can take //either// an action or a bonus action on their turn, but not both. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success.//
--?? $Eye == 5 ?? Attack *1|^* //Enervation Ray: **@{target|1st|token_name}** must succeed on a CON [[@{DC}]] DC Save or take [[ [nh] 8d8]] Necrotic damage on a failed save, or 1/2 damage on a success.//
--?? $Eye == 6 ?? Attack *1|^* //Telekinetic Ray: **@{target|1st|token_name}** must succeed on a CON [[@{DC}]] DC Save or the beholder moves it up to 30' in any direction. It is Restrained by the ray's telekinetic grip until the start of the beholder's next turn.//
--?? $Eye == 7 ?? Attack *1|^* //Sleep Ray: **@{target|1st|token_name}** must succeed on a WIS [[@{DC}]] DC Save or fall asleep and remain unconscious for 1 Minute. The target awakens if it takes damage or another creature takes an action to wake it.//
--?? $Eye == 8 ?? Attack *1|^* //Petrification Ray: **@{target|1st|token_name}** must succeed on a DEX [[@{DC}]] DC Save or be turned to stone and it is Restrained. The target must repeat the saving throw at the end of its next turn. On a success the effect ends, on a failure the target is petrified until freed by a **Greater Restoration** spell or other magic.//
--?? $Eye == 9 ?? Attack *1|^* //Disintegration Ray:**@{target|1st|token_name}** must succeed on a DEX [[@{DC}]] DC Save or take [[ [nh] 10d8 ]] Force damage. If this damage reduces the creature to 0 HP, it's body becomes a pile of fine gray dust!//
--?? $Eye == 10 ?? Attack *1|^* //Death Ray: **@{target|1st|token_name}** must succeed on a DEX [[@{DC}]] DC Save or take [[ [nh] 10d10 ]] Necrotic damage. the target dies if the ray reduces it to 0 HP!//
--!Blank1|~~~
--?? $Eye == 1 ?? Attack *2|^* //Charm Ray: **@{target|2nd|token_name}** must succeed on a WIS [[@{DC}]] DC Save or be Charmed for 1 Hour, or until the **@{character_name}** harms them!//
--?? $Eye == 2 ?? Attack *2|^* //Paralyzing Ray: **@{target|2nd|token_name}** must succeed on a CON [[@{DC}]] DC Save or be Paralyzed for 1 Minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success.//
--?? $Eye == 3 ?? Attack *2|^* //Fear Ray: **@{target|2nd|token_name}** must succeed on a WIS [[@{DC}]] DC Save or be Frightened for 1 Minute. The target can repeat the saving throw at the end of its turns, ending the effect on a success.//
--?? $Eye == 4 ?? Attack *2|^* //Slowing Ray: **@{target|2nd|token_name}** must succeed on a DEX [[@{DC}]] DC Save or your speed is halved for 1 Minute. In addition target can't take reactions, and can take //either// an action or a bonus action on their turn, but not both. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success.//
--?? $Eye == 5 ?? Attack *2|^* //Enervation Ray: **@{target|2nd|token_name}** must succeed on a CON [[@{DC}]] DC Save or take [[ [nh] 8d8]] Necrotic damage on a failed save, or 1/2 damage on a success.//
--?? $Eye == 6 ?? Attack *2|^* //Telekinetic Ray: **@{target|2nd|token_name}** must succeed on a CON [[@{DC}]] DC Save or the beholder moves it up to 30' in any direction. It is Restrained by the ray's telekinetic grip until the start of the beholder's next turn.//
--?? $Eye == 7 ?? Attack *2|^* //Sleep Ray: **@{target|2nd|token_name}** must succeed on a WIS [[@{DC}]] DC Save or fall asleep and remain unconscious for 1 Minute. The target awakens if it takes damage or another creature takes an action to wake it.//
--?? $Eye == 8 ?? Attack *2|^* //Petrification Ray: **@{target|2nd|token_name}** must succeed on a DEX [[@{DC}]] DC Save or be turned to stone and it is Restrained. The target must repeat the saving throw at the end of its next turn. On a success the effect ends, on a failure the target is petrified until freed by a **Greater Restoration** spell or other magic.//
--?? $Eye == 9 ?? Attack *2|^* //Disintegration Ray:**@{target|2nd|token_name}** must succeed on a DEX [[@{DC}]] DC Save or take [[ [nh] 10d8 ]] Force damage. If this damage reduces the creature to 0 HP, it's body becomes a pile of fine gray dust!//
--?? $Eye == 10 ?? Attack *2|^* //Death Ray: **@{target|2nd|token_name}** must succeed on a DEX [[@{DC}]] DC Save or take [[ [nh] 10d10 ]] Necrotic damage. the target dies if the ray reduces it to 0 HP!//
--!Blank2|~~~
--?? $Eye == 1 ?? Attack *3|^* //Charm Ray: **@{target|3rd|token_name}** must succeed on a WIS [[@{DC}]] DC Save or be Charmed for 1 Hour, or until the **@{character_name}** harms them!//
--?? $Eye == 2 ?? Attack *3|^* //Paralyzing Ray: **@{target|3rd|token_name}** must succeed on a CON [[@{DC}]] DC Save or be Paralyzed for 1 Minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success.//
--?? $Eye == 3 ?? Attack *3|^* //Fear Ray: **@{target|3rd|token_name}** must succeed on a WIS [[@{DC}]] DC Save or be Frightened for 1 Minute. The target can repeat the saving throw at the end of its turns, ending the effect on a success.//
--?? $Eye == 4 ?? Attack *3|^* //Slowing Ray: **@{target|3rd|token_name}** must succeed on a DEX [[@{DC}]] DC Save or your speed is halved for 1 Minute. In addition target can't take reactions, and can take //either// an action or a bonus action on their turn, but not both. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success.//
--?? $Eye == 5 ?? Attack *3|^* //Enervation Ray: **@{target|3rd|token_name}** must succeed on a CON [[@{DC}]] DC Save or take [[ [nh] 8d8]] Necrotic damage on a failed save, or 1/2 damage on a success.//
--?? $Eye == 6 ?? Attack *3|^* //Telekinetic Ray: **@{target|3rd|token_name}** must succeed on a CON [[@{DC}]] DC Save or the beholder moves it up to 30' in any direction. It is Restrained by the ray's telekinetic grip until the start of the beholder's next turn.//
--?? $Eye == 7 ?? Attack *3|^* //Sleep Ray: **@{target|3rd|token_name}** must succeed on a WIS [[@{DC}]] DC Save or fall asleep and remain unconscious for 1 Minute. The target awakens if it takes damage or another creature takes an action to wake it.//
--?? $Eye == 8 ?? Attack *3|^* //Petrification Ray: **@{target|3rd|token_name}** must succeed on a DEX [[@{DC}]] DC Save or be turned to stone and it is Restrained. The target must repeat the saving throw at the end of its next turn. On a success the effect ends, on a failure the target is petrified until freed by a **Greater Restoration** spell or other magic.//
--?? $Eye == 9 ?? Attack *3|^* //Disintegration Ray:**@{target|3rd|token_name}** must succeed on a DEX [[@{DC}]] DC Save or take [[ [nh] 10d8 ]] Force damage. If this damage reduces the creature to 0 HP, it's body becomes a pile of fine gray dust!//
--?? $Eye == 10 ?? Attack *3|^* //Death Ray: **@{target|3rd|token_name}** must succeed on a DEX [[@{DC}]] DC Save or take [[ [nh] 10d10 ]] Necrotic damage. the target dies if the ray reduces it to 0 HP!//
}}
And here is the output: Any help would be appreciated. :-)