I've created a whole set of random attack effect cards based on a [[d100]] in conjunction with a prior attack roll. I also do all custom power cards for each of my monster's attacks and abilities, which I can only assume everyone does. I'd love to know if there is one central database to use for this sort of thing. As far as the table below, feel free to use and modify it if you like. It's just a conglomeration of my own scribbles and a excel sheet I found somewhere on the Googles.
SLASHING ATTACK
!power {{
--name|Orc Handaxe
--bgcolor|Yellow
--txcolor|black
--leftsub|Action
--rightsub|Melee
--tokenid|@{selected|token_id}
--Handaxe Attack|[[ [$Atk1] d20+5 ]] vs @{target|token_name}'s [[@{target|ac}]] AC
--?? $Atk1.base == 1 OR $Atk1.total < [[@{target|ac}]] ?? Under AC|You deal no damage
--?? $Atk1.total >= [[@{target|ac}]] AND $Atk1.base <> 1 AND $Atk1.base <> 20 ?? Over AC|Deal [[ d6+5 ]] slashing damage
--?? $Atk1.base == 20 ?? Critical hit|Deal [[ 2d6+5 ]] slashing damage
--Flavor *1|[[ [$FLAVOR1] d100 ]]
--?? $Atk1.base == 1 AND $FLAVOR1.base > 0 AND $FLAVOR1.base < 11 ?? emote|
@{target|token_name} makes a quick grab for @{selected|token_name}'s blade mid-attack! Anticipating the move. @{target|token_name} quicksteps backwards with a look of amusement!
--?? $Atk1.base == 1 AND $FLAVOR1.base > 10 AND $FLAVOR1.base < 26 ?? emote|
@{selected|token_name} aims with all his might. but fails to connect with his blade and is deflected by @{target|token_name}'s weapon instead!
--?? $Atk1.base == 1 AND $FLAVOR1.base > 25 AND $FLAVOR1.base < 46 ?? emote|
@{selected|token_name} slashes at @{target|token_name}'s body but they dodge his blade deftly!
--?? $Atk1.base == 1 AND $FLAVOR1.base > 45 AND $FLAVOR1.base < 61 ?? emote|
@{selected|token_name}'s attack hits @{target|token_name}'s armor at an awkward angle and chinks harmlessly away!
--?? $Atk1.base == 1 AND $FLAVOR1.base > 60 AND $FLAVOR1.base < 81 ?? emote|
@{selected|token_name} hacks at @{target|token_name}. but only the air around them is disturbed. cooling him off pleasantly.
--?? $Atk1.base == 1 AND $FLAVOR1.base > 80 AND $FLAVOR1.base < 91 ?? emote|
@{target|token_name} is one step ahead of @{selected|token_name}'s blade and deftly dodges dissection.
--?? $Atk1.base == 1 AND $FLAVOR1.base > 90 AND $FLAVOR1.base < 101 ?? emote|
Aiming for a quick kill @{selected|token_name} reaches for the face. Parrying the worst of it. @{target|token_name} only allows for a small nick above the cheek
--?? $Atk1.base > 1 AND $Atk1.total < [[@{target|ac}]] AND $FLAVOR1.base > 0 AND $FLAVOR1.base < 11 ?? emote|
@{target|token_name} makes a quick grab for @{selected|token_name}'s blade mid-attack! Anticipating the move. @{target|token_name} quicksteps backwards with a look of amusement!
--?? $Atk1.base > 1 AND $Atk1.total < [[@{target|ac}]] AND $FLAVOR1.base > 10 AND $FLAVOR1.base < 26 ?? emote|
@{selected|token_name} aims with all his might. but fails to connect with his blade and is deflected by @{target|token_name}'s weapon instead!
--?? $Atk1.base > 1 AND $Atk1.total < [[@{target|ac}]] AND $FLAVOR1.base > 25 AND $FLAVOR1.base < 46 ?? emote|
@{selected|token_name} slashes at @{target|token_name}'s body but they dodge his blade deftly!
--?? $Atk1.base > 1 AND $Atk1.total < [[@{target|ac}]] AND $FLAVOR1.base > 45 AND $FLAVOR1.base < 61 ?? emote|
@{selected|token_name}'s attack hits @{target|token_name}'s armor at an awkward angle and chinks harmlessly away!
--?? $Atk1.base > 1 AND $Atk1.total < [[@{target|ac}]] AND $FLAVOR1.base > 60 AND $FLAVOR1.base < 81 ?? emote|
@{selected|token_name} hacks at @{target|token_name}. but only the air around them is disturbed. cooling him off pleasantly.
--?? $Atk1.base > 1 AND $Atk1.total < [[@{target|ac}]] AND $FLAVOR1.base > 80 AND $FLAVOR1.base < 91 ?? emote|
@{target|token_name} is one step ahead of @{selected|token_name}'s blade and deftly dodges dissection.
--?? $Atk1.base > 1 AND $Atk1.total < [[@{target|ac}]] AND $FLAVOR1.base > 90 AND $FLAVOR1.base < 101 ?? emote|
Aiming for a quick kill @{selected|token_name} reaches for the face. Parrying the worst of it. @{target|token_name} only allows for a small nick above the cheek
--?? $Atk1.total >= [[@{target|ac}]] AND $Atk1.base <> 1 AND $Atk1.base <> 20 AND $FLAVOR1.base > 0 AND $FLAVOR1.base < 11 ?? emote|
Making the most of @{target|token_name}'s flawed posture @{selected|token_name} slashes forward at their knees. and causing them to stammer backwards!
--?? $Atk1.total >= [[@{target|ac}]] AND $Atk1.base <> 1 AND $Atk1.base <> 20 AND $FLAVOR1.base > 10 AND $FLAVOR1.base < 26 ?? emote|
Slashing at @{target|token_name}'s legs. @{selected|token_name} manage to connect and draw blood from the inside of their thigh!
--?? $Atk1.total >= [[@{target|ac}]] AND $Atk1.base <> 1 AND $Atk1.base <> 20 AND $FLAVOR1.base > 25 AND $FLAVOR1.base < 46 ?? emote|
@{selected|token_name}'s blade finds the soft tissue of @{target|token_name}'s belly and cuts them deeply. drawing a fair amount of blood!
--?? $Atk1.total >= [[@{target|ac}]] AND $Atk1.base <> 1 AND $Atk1.base <> 20 AND $FLAVOR1.base > 45 AND $FLAVOR1.base < 61 ?? emote|
@{selected|token_name} manages to find a lucky spot between the folds of @{target|token_name}'s armor and cuts them deeply!
--?? $Atk1.total >= [[@{target|ac}]] AND $Atk1.base <> 1 AND $Atk1.base <> 20 AND $FLAVOR1.base > 60 AND $FLAVOR1.base < 81 ?? emote|
@{selected|token_name}'s blade slips past @{target|token_name}'s careful guard! slicing open their forearm. @{target|token_name} clutches his arm to staunch the bleeding!
--?? $Atk1.total >= [[@{target|ac}]] AND $Atk1.base <> 1 AND $Atk1.base <> 20 AND $FLAVOR1.base > 80 AND $FLAVOR1.base < 91 ?? emote|
@{target|token_name}'s throat is left open! @{selected|token_name} takes the initiative and makes a strike at their jugular! His reach falls short. but not before drawing a little blood!
--?? $Atk1.total >= [[@{target|ac}]] AND $Atk1.base <> 1 AND $Atk1.base <> 20 AND $FLAVOR1.base > 90 AND $FLAVOR1.base < 101 ?? emote|
Making the most of a small window. @{selected|token_name} slashes out at @{target|token_name}'s face. drawing a strong line of blood across their nose!
--?? $Atk1.base == 20 AND $FLAVOR1.base > 0 AND $FLAVOR1.base < 11 ?? emote|
Pressing forward. @{selected|token_name} slashes precisely at @{target|token_name}'s legs and nearly eviscerates them completely!
--?? $Atk1.base == 20 AND $FLAVOR1.base > 10 AND $FLAVOR1.base < 26 ?? emote|
@{selected|token_name}'s blade cuts through the femoral artery, causing a fountain of blood to erupt from @{target|token_name}.
--?? $Atk1.base == 20 AND $FLAVOR1.base > 25 AND $FLAVOR1.base < 46 ?? emote|
@{selected|token_name} slashes open the @{target|token_name}'s belly, prompting foul smelling innards and intestines to fall to the ground. A horrified @{target|token_name} scrambles to hold their exposed organs in!
--?? $Atk1.base == 20 AND $FLAVOR1.base > 45 AND $FLAVOR1.base < 61 ?? emote|
@{selected|token_name} opens a rift in the @{target|token_name}'s chest. revealing the bones and sinew inside. Blood spurts from the wound and they stare at the gaping wound in disbelief!
--?? $Atk1.base == 20 AND $FLAVOR1.base > 60 AND $FLAVOR1.base < 81 ?? emote|
Catching @{target|token_name} completely off guard, @{selected|token_name}'s blade cuts through to the bone of his arm. nearly severing from it the torso!
--?? $Atk1.base == 20 AND $FLAVOR1.base > 80 AND $FLAVOR1.base < 91 ?? emote|
@{selected|token_name} forces @{target|token_name} off balance and strikes at their throat! @{selected|token_name}'s blade connects nicely and blood showers his forearm!
--?? $Atk1.base == 20 AND $FLAVOR1.base > 90 AND $FLAVOR1.base < 101 ?? emote|
@{selected|token_name}'s blade arcs towards @{target|token_name}'s head menacingly! Fear flashes in their eyes as the blade slices cleanly through the skin and breaks the skull with a sickening crack!
}}
BLUDGEON ATTACK
!power {{
--name|Orc Warhammer
--bgcolor|Yellow
--txcolor|black
--leftsub|Action
--rightsub|Melee
--tokenid|@{selected|token_id}
--Warhammer Attack|[[ [$Atk1] d20+5 ]] vs @{target|token_name}'s [[@{target|ac}]] AC
--?? $Atk1.base == 1 OR $Atk1.total < [[@{target|ac}]] ?? Under AC|You deal no damage
--?? $Atk1.total >= [[@{target|ac}]] AND $Atk1.base <> 1 AND $Atk1.base <> 20 ?? Over AC|Deal [[ d8+5 ]] bludgeoning damage
--?? $Atk1.base == 20 ?? Critical hit|Deal [[ 2d8+5 ]] bludgeoning damage
--Flavor *1|[[ [$FLAVOR1] d100 ]]
--?? $Atk1.base == 1 AND $FLAVOR1.base > 0 AND $FLAVOR1.base < 11 ?? emote|
Swinging and thrusting toward the knee-caps @{selected|token_name}'s bludgeon falls short and taps @{target|token_name}'s shin. bringing about only a small response.
--?? $Atk1.base == 1 AND $FLAVOR1.base > 10 AND $FLAVOR1.base < 26 ?? emote|
@{selected|token_name}'s bludgeon lightly catches @{target|token_name} on the thigh. nearly causing them to lose their footing. but they quickly recover.
--?? $Atk1.base == 1 AND $FLAVOR1.base > 25 AND $FLAVOR1.base < 46 ?? emote|
@{selected|token_name}'s bludgeon bounces off the belly of @{target|token_name} due to their "belly muscle" and makes the sound of a ringing gong.
--?? $Atk1.base == 1 AND $FLAVOR1.base > 45 AND $FLAVOR1.base < 61 ?? emote|
@{target|token_name} just manages to deflect @{selected|token_name}'s bludgeon mid swing. but the blow carries through and hits their chest. causing them to wince.
--?? $Atk1.base == 1 AND $FLAVOR1.base > 60 AND $FLAVOR1.base < 81 ?? emote|
@{target|token_name} manages to dodge out of the way just in time. and @{selected|token_name} barely touches their arm.
--?? $Atk1.base == 1 AND $FLAVOR1.base > 80 AND $FLAVOR1.base < 91 ?? emote|
@{target|token_name} just manages to dodge out of the way, and @{selected|token_name}'s bludgeon glances off the side of their neck. They let out a small wince. but otherwise seem unfazed.
--?? $Atk1.base == 1 AND $FLAVOR1.base > 90 AND $FLAVOR1.base < 101 ?? emote|
@{selected|token_name} strikes down with force. but only manages to land a glancing blow on @{target|token_name} head.
--?? $Atk1.base > 1 AND $Atk1.total < [[@{target|ac}]] AND $FLAVOR1.base > 0 AND $FLAVOR1.base < 11 ?? emote|
Swinging and thrusting toward the knee-caps @{selected|token_name}'s bludgeon falls short and taps @{target|token_name}'s shin. bringing about only a small response.
--?? $Atk1.base > 1 AND $Atk1.total < [[@{target|ac}]] AND $FLAVOR1.base > 10 AND $FLAVOR1.base < 26 ?? emote|
@{selected|token_name}'s bludgeon lightly catches @{target|token_name} on the thigh. nearly causing them to lose their footing. but they quickly recover.
--?? $Atk1.base > 1 AND $Atk1.total < [[@{target|ac}]] AND $FLAVOR1.base > 25 AND $FLAVOR1.base < 46 ?? emote|
@{selected|token_name}'s bludgeon bounces off the belly of @{target|token_name} due to their "belly muscle" and makes the sound of a ringing gong.
--?? $Atk1.base > 1 AND $Atk1.total < [[@{target|ac}]] AND $FLAVOR1.base > 45 AND $FLAVOR1.base < 61 ?? emote|
@{target|token_name} just manages to deflect @{selected|token_name}'s bludgeon mid swing. but the blow carries through and hits their chest. causing them to wince.
--?? $Atk1.base > 1 AND $Atk1.total < [[@{target|ac}]] AND $FLAVOR1.base > 60 AND $FLAVOR1.base < 81 ?? emote|
@{target|token_name} manages to dodge out of the way just in time. and @{selected|token_name} barely touches their arm.
--?? $Atk1.base > 1 AND $Atk1.total < [[@{target|ac}]] AND $FLAVOR1.base > 80 AND $FLAVOR1.base < 91 ?? emote|
@{target|token_name} just manages to dodge out of the way, and @{selected|token_name}'s bludgeon glances off the side of their neck. They let out a small wince. but otherwise seem unfazed.
--?? $Atk1.base > 1 AND $Atk1.total < [[@{target|ac}]] AND $FLAVOR1.base > 90 AND $FLAVOR1.base < 101 ?? emote|
@{selected|token_name} strikes down with force. but only manages to land a glancing blow on @{target|token_name} head.
--?? $Atk1.total >= [[@{target|ac}]] AND $Atk1.base <> 1 AND $Atk1.base <> 20 AND $FLAVOR1.base > 0 AND $FLAVOR1.base < 11 ?? emote|
Aiming for the under-guarded shins @{selected|token_name}'s bludgeon makes solid contact. sending a cold shiver through @{target|Target1|token_name} body
--?? $Atk1.total >= [[@{target|ac}]] AND $Atk1.base <> 1 AND $Atk1.base <> 20 AND $FLAVOR1.base > 10 AND $FLAVOR1.base < 26 ?? emote|
@{selected|token_name}'s bludgeon careens towards @{target|Target1|token_name}'s legs and finds its mark. Their kneecap buckles with a crunch. bending backwards before popping back into its proper position painfully.
--?? $Atk1.total >= [[@{target|ac}]] AND $Atk1.base <> 1 AND $Atk1.base <> 20 AND $FLAVOR1.base > 25 AND $FLAVOR1.base < 46 ?? emote|
@{selected|token_name}'s bludgeon makes contact with @{target|Target1|token_name}'s stomach. knocking the wind from their lungs temporarily as they struggle to breathe properly again.
--?? $Atk1.total >= [[@{target|ac}]] AND $Atk1.base <> 1 AND $Atk1.base <> 20 AND $FLAVOR1.base > 45 AND $FLAVOR1.base < 61 ?? emote|
A heavy blow of @{selected|token_name}'s bludgeon manages to get past @{target|Target1|token_name}'s guard and hits them directly in the chest. driving them back a little. As they recover. you notice they are breathing significantly harder than before and look to be in pain.
--?? $Atk1.total >= [[@{target|ac}]] AND $Atk1.base <> 1 AND $Atk1.base <> 20 AND $FLAVOR1.base > 60 AND $FLAVOR1.base < 81 ?? emote|
@{selected|token_name}'s bludgeon solidly hits @{target|Target1|token_name}'s arm. causing them to wince in pain.
--?? $Atk1.total >= [[@{target|ac}]] AND $Atk1.base <> 1 AND $Atk1.base <> 20 AND $FLAVOR1.base > 80 AND $FLAVOR1.base < 91 ?? emote|
@{selected|token_name} swings with his bludgeon. hitting @{target|Target1|token_name} in the side of the neck. While obviously causing pain. the blow misses the vital areas needed for a killing blow.
--?? $Atk1.total >= [[@{target|ac}]] AND $Atk1.base <> 1 AND $Atk1.base <> 20 AND $FLAVOR1.base > 90 AND $FLAVOR1.base < 101 ?? emote|
Head, @{selected|token_name}'s bludgeon bonks @{target|Target1|token_name} on the head causing them to stagger back. notably affected by his blow.
--?? $Atk1.base == 20 AND $FLAVOR1.base > 0 AND $FLAVOR1.base < 11 ?? emote|
@{selected|token_name} slams his bludgeon down on the @{target|Target1|token_name}'s foot. squashing it to the size of a pancake!
--?? $Atk1.base == 20 AND $FLAVOR1.base > 10 AND $FLAVOR1.base < 26 ?? emote|
@{selected|token_name} aims to hit your foe in the thigh but your blow lands slightly higher. @{selected|token_name}'s bludgeon arcs between @{target|Target1|token_name}'s legs and squashes their groin between their pelvis and @{selected|token_name}'s bludgeon! @{target|Target1|token_name} screams in pain!
--?? $Atk1.base == 20 AND $FLAVOR1.base > 25 AND $FLAVOR1.base < 46 ?? emote|
Vomiting blood. @{target|Target1|token_name} keels over as @{selected|token_name} strikes them with a mean blow to their stomach!
--?? $Atk1.base == 20 AND $FLAVOR1.base > 45 AND $FLAVOR1.base < 61 ?? emote|
@{selected|token_name} swings with great strength and catches @{target|Target1|token_name} in their chest! @{target|Target1|token_name} hears bone break. and struggles for air as their ribs puncture lungs!
--?? $Atk1.base == 20 AND $FLAVOR1.base > 60 AND $FLAVOR1.base < 81 ?? emote|
Not willing to take any more punishment, @{target|Target1|token_name} cries out in agony as @{selected|token_name} crush their arm. nearly causing them to drop their weapon!
--?? $Atk1.base == 20 AND $FLAVOR1.base > 80 AND $FLAVOR1.base < 91 ?? emote|
As @{selected|token_name}'s bludgeon catches @{target|Target1|token_name} in the throat, their eyes go wide and he realises he's crushed their trachea! @{target|Target1|token_name} reaches up to their neck. gasping for air. before finally catching their breath!
--?? $Atk1.base == 20 AND $FLAVOR1.base > 90 AND $FLAVOR1.base < 101 ?? emote|
Swinging @{selected|token_name}'s bludgeon in a vicious overhead arc, he impacts @{target|Target1|token_name}'s head with a sickening crunch, nearly caving in their skull!
}}
PIERCING ATTACK
!power {{
--name|Orc Spear (Thrust)
--bgcolor|Yellow
--txcolor|black
--leftsub|Action
--rightsub|Melee
--tokenid|@{selected|token_id}
--Spear Attack|[[ [$Atk1] d20+5 ]] vs @{target|token_name}'s [[@{target|ac}]] AC
--?? $Atk1.base == 1 OR $Atk1.total < [[@{target|ac}]] ?? Under AC|You deal no damage
--?? $Atk1.total >= [[@{target|ac}]] AND $Atk1.base <> 1 AND $Atk1.base <> 20 ?? Over AC|Deal [[ d6+5 ]] slashing damage
--?? $Atk1.base == 20 ?? Critical hit|Deal [[ 2d6+5 ]] slashing damage
--Flavor *1|[[ [$FLAVOR1] d100 ]]
--?? $Atk1.base == 1 AND $FLAVOR1.base > 0 AND $FLAVOR1.base < 11 ?? emote|
Having @{selected|token_name}'s blow largely blocked and his momentum brought to zero. @{selected|token_name}makes a last ditch attempt at damage and slides his weapon around to strike a shortened second blow at @{target|token_name}'s exposed leg! The hit lands. but with no force behind it! The damage (if any) can't be much!
--?? $Atk1.base == 1 AND $FLAVOR1.base > 10 AND $FLAVOR1.base < 26 ?? emote|
Aiming for a gap in @{target|token_name}'s armour around their thigh. @{selected|token_name}'s stab falls short and hits hard into the armour protecting their leg!
--?? $Atk1.base == 1 AND $FLAVOR1.base > 25 AND $FLAVOR1.base < 46 ?? emote|
As @{target|token_name} steps back @{selected|token_name}'s stab makes light contact with their stomach. failing to make much more than a scratch!
--?? $Atk1.base == 1 AND $FLAVOR1.base > 45 AND $FLAVOR1.base < 61 ?? emote|
Taking a stab. @{selected|token_name} flings his weapon forward! @{target|token_name} steps back with the attack. and minimizes the impact to a scratch!
--?? $Atk1.base == 1 AND $FLAVOR1.base > 60 AND $FLAVOR1.base < 81 ?? emote|
Working past the defenses. @{selected|token_name}'s stabs @{target|token_name} in the upper arm. but their reinforced shoulderpads prevent any real damage.
--?? $Atk1.base == 1 AND $FLAVOR1.base > 80 AND $FLAVOR1.base < 91 ?? emote|
@{selected|token_name} attempts to impale the neck of @{target|token_name}. but only manages to nick them in the side of the neck.
--?? $Atk1.base == 1 AND $FLAVOR1.base > 90 AND $FLAVOR1.base < 101 ?? emote|
Aiming directly for the eyes @{target|token_name} reacts quickly. leaning back with the same momentum as @{selected|token_name}'s weapon. Only a nick that barely bleeds is left on their forehead.
--?? $Atk1.base > 1 AND $Atk1.total < [[@{target|ac}]] AND $FLAVOR1.base > 0 AND $FLAVOR1.base < 11 ?? emote|
Having @{selected|token_name}'s blow largely blocked and his momentum brought to zero. @{selected|token_name}makes a last ditch attempt at damage and slides his weapon around to strike a shortened second blow at @{target|token_name}'s exposed leg! The hit lands. but with no force behind it! The damage (if any) can't be much!
--?? $Atk1.base > 1 AND $Atk1.total < [[@{target|ac}]] AND $FLAVOR1.base > 10 AND $FLAVOR1.base < 26 ?? emote|
Aiming for a gap in @{target|token_name}'s armour around their thigh. @{selected|token_name}'s stab falls short and hits hard into the armour protecting their leg!
--?? $Atk1.base > 1 AND $Atk1.total < [[@{target|ac}]] AND $FLAVOR1.base > 25 AND $FLAVOR1.base < 46 ?? emote|
As @{target|token_name} steps back @{selected|token_name}'s stab makes light contact with their stomach. failing to make much more than a scratch!
--?? $Atk1.base > 1 AND $Atk1.total < [[@{target|ac}]] AND $FLAVOR1.base > 45 AND $FLAVOR1.base < 61 ?? emote|
Taking a stab. @{selected|token_name} flings his weapon forward! @{target|token_name} steps back with the attack. and minimizes the impact to a scratch!
--?? $Atk1.base > 1 AND $Atk1.total < [[@{target|ac}]] AND $FLAVOR1.base > 60 AND $FLAVOR1.base < 81 ?? emote|
Working past the defenses. @{selected|token_name}'s stabs @{target|token_name} in the upper arm. but their reinforced shoulderpads prevent any real damage.
--?? $Atk1.base > 1 AND $Atk1.total < [[@{target|ac}]] AND $FLAVOR1.base > 80 AND $FLAVOR1.base < 91 ?? emote|
@{selected|token_name} attempts to impale the neck of @{target|token_name}. but only manages to nick them in the side of the neck.
--?? $Atk1.base > 1 AND $Atk1.total < [[@{target|ac}]] AND $FLAVOR1.base > 90 AND $FLAVOR1.base < 101 ?? emote|
Aiming directly for the eyes @{target|token_name} reacts quickly. leaning back with the same momentum as @{selected|token_name}'s weapon. Only a nick that barely bleeds is left on their forehead.
--?? $Atk1.total >= [[@{target|ac}]] AND $Atk1.base <> 1 AND $Atk1.base <> 20 AND $FLAVOR1.base > 0 AND $FLAVOR1.base < 11 ?? emote|
@{selected|token_name} stabs straight down at @{target|token_name}'s foot where it penetrates. sinks into the ground below. and pins them to the spot for a moment! You both watch as the blood pours forth for the fresh hole!
--?? $Atk1.total >= [[@{target|ac}]] AND $Atk1.base <> 1 AND $Atk1.base <> 20 AND $FLAVOR1.base > 10 AND $FLAVOR1.base < 26 ?? emote|
Moving with the attack. @{selected|token_name} puts some momentum behind his stab and @{selected|token_name}'s jab finds its way through the armour guarding @{target|token_name}'s thigh. They yelp out in pain and take a step back. grasping the wound!
--?? $Atk1.total >= [[@{target|ac}]] AND $Atk1.base <> 1 AND $Atk1.base <> 20 AND $FLAVOR1.base > 25 AND $FLAVOR1.base < 46 ?? emote|
Noticing a gap @{target|token_name}'s defenses @{selected|token_name} dashes forward. delivering a blow to their gut. and sinking his hand down to the wrist!
--?? $Atk1.total >= [[@{target|ac}]] AND $Atk1.base <> 1 AND $Atk1.base <> 20 AND $FLAVOR1.base > 45 AND $FLAVOR1.base < 61 ?? emote|
Moving with a quick lunge. @{selected|token_name} pushes through the armor and skin of @{target|token_name}'s chest and connect with their rib cage!
--?? $Atk1.total >= [[@{target|ac}]] AND $Atk1.base <> 1 AND $Atk1.base <> 20 AND $FLAVOR1.base > 60 AND $FLAVOR1.base < 81 ?? emote|
With a sidestep @{selected|token_name} takes his opportunity and lunges at the upper arm of @{target|token_name}. pushing through the armour and into the flesh below it!
--?? $Atk1.total >= [[@{target|ac}]] AND $Atk1.base <> 1 AND $Atk1.base <> 20 AND $FLAVOR1.base > 80 AND $FLAVOR1.base < 91 ?? emote|
Drawing blood. @{selected|token_name} thrusts his weapon towards @{target|token_name}'s neck. It misses the most vital areas. however.
--?? $Atk1.total >= [[@{target|ac}]] AND $Atk1.base <> 1 AND $Atk1.base <> 20 AND $FLAVOR1.base > 90 AND $FLAVOR1.base < 101 ?? emote|
With a sharp and unexpected jab @{selected|token_name} take advantage of @{target|token_name}'s armor's short-comings. he skewers their eye on the tip of his weapon. almost taking the thing with him on his return!
--?? $Atk1.base == 20 AND $FLAVOR1.base > 0 AND $FLAVOR1.base < 11 ?? emote|
Seeing an opportunity. @{selected|token_name} lunges out at a neglectfully placed knee and skewers it through on his weapon. Nearly collapsing in pain. @{target|token_name} grasps the excruciating wound and tries to staunch the flow of blood reflexively!
--?? $Atk1.base == 20 AND $FLAVOR1.base > 10 AND $FLAVOR1.base < 26 ?? emote|
Attacking with both precision and speed. @{selected|token_name} makes a raid lunge directly into one of @{target|token_name}'s legs. with a cry of pain!
--?? $Atk1.base == 20 AND $FLAVOR1.base > 25 AND $FLAVOR1.base < 46 ?? emote|
Not missing an opportunity. @{selected|token_name} knock @{target|token_name} off guard and with a plunge. run their stomach through with his vicious stab. pulling out some of their innards on the way out!
--?? $Atk1.base == 20 AND $FLAVOR1.base > 45 AND $FLAVOR1.base < 61 ?? emote|
Aiming for the heart. @{selected|token_name} grips his weapon tight. plunging accurately into @{target|token_name}'s chest! There is little to no resistance as it passes through the rib cage and exits through the back!
--?? $Atk1.base == 20 AND $FLAVOR1.base > 60 AND $FLAVOR1.base < 81 ?? emote|
With a carefully placed. powerful lunge. @{selected|token_name} forces his attack through the gap in the armour at @{target|token_name}'s elbow. nearly separating the lower arm from the body.
--?? $Atk1.base == 20 AND $FLAVOR1.base > 80 AND $FLAVOR1.base < 91 ?? emote|
@{selected|token_name} pierces the neck of @{target|token_name}'s completely. causing blood to blast into the air like a geyser as they choke on their own hemoglobin.
--?? $Atk1.base == 20 AND $FLAVOR1.base > 90 AND $FLAVOR1.base < 101 ?? emote|
@{selected|token_name}'s flies out straight at @{target|token_name}'s head and pierces their skull! The terrible wound somehow doesn't destroy their brain. but it does do a great deal of damage!
}}
RANGED ATTACK
!power {{
--name|Orc Longbow
--bgcolor|Yellow
--txcolor|black
--leftsub|Action
--rightsub|Range 150/600
--tokenid|@{selected|token_id}
--Longbow Attack|[[ [$Atk1] d20+5 ]] vs @{target|token_name}'s [[@{target|ac}]] AC
--?? $Atk1.base == 1 OR $Atk1.total < [[@{target|ac}]] ?? Under AC|You deal no damage
--?? $Atk1.total >= [[@{target|ac}]] AND $Atk1.base <> 1 AND $Atk1.base <> 20 ?? Over AC|Deal [[ d8+5 ]] slashing damage
--?? $Atk1.base == 20 ?? Critical hit|Deal [[ 2d8+5 ]] slashing damage
--Flavor *1|[[ [$FLAVOR1] d100 ]]
--?? $Atk1.base == 1 AND $FLAVOR1.base > 0 AND $FLAVOR1.base < 11 ?? emote|
Bouncing off the armor covering @{target|token_name}'s lower legs. it's pretty difficult to see if any real damage was dealt by @{selected|token_name}'s missile!
--?? $Atk1.base == 1 AND $FLAVOR1.base > 10 AND $FLAVOR1.base < 26 ?? emote|
Firing hopefully towards @{target|token_name}. @{selected|token_name}'s missile grazes against their thigh. drawing only a little blood!
--?? $Atk1.base == 1 AND $FLAVOR1.base > 25 AND $FLAVOR1.base < 46 ?? emote|
@{selected|token_name}'s missile flies hard into @{target|token_name}'s stomach. but the armor proves a slight too tough. and the missile falls to the ground after impact!
--?? $Atk1.base == 1 AND $FLAVOR1.base > 45 AND $FLAVOR1.base < 61 ?? emote|
Aiming carefully. @{selected|token_name}'s aims at @{target|token_name}'s chest. Fingers slipping. the missile loses momentum and though connecting. barely brings about a response!
--?? $Atk1.base == 1 AND $FLAVOR1.base > 60 AND $FLAVOR1.base < 81 ?? emote|
Gliding past @{target|token_name}'s arm. @{selected|token_name}'s missile barely makes contact!
--?? $Atk1.base == 1 AND $FLAVOR1.base > 80 AND $FLAVOR1.base < 91 ?? emote|
As @{selected|token_name} lets his missile fly. he loses concentration and misses @{target|token_name} widely.
--?? $Atk1.base == 1 AND $FLAVOR1.base > 90 AND $FLAVOR1.base < 101 ?? emote|
A poor quality missile or perhaps a fault in the weapon? @{selected|token_name}'s missile travels with little to no momentum and bounces off the forehead of @{target|token_name}.
--?? $Atk1.base > 1 AND $Atk1.total < [[@{target|ac}]] AND $FLAVOR1.base > 0 AND $FLAVOR1.base < 11 ?? emote|
Bouncing off the armor covering @{target|token_name}'s lower legs. it's pretty difficult to see if any real damage was dealt by @{selected|token_name}'s missile!
--?? $Atk1.base > 1 AND $Atk1.total < [[@{target|ac}]] AND $FLAVOR1.base > 10 AND $FLAVOR1.base < 26 ?? emote|
Firing hopefully towards @{target|token_name}. @{selected|token_name}'s missile grazes against their thigh. drawing only a little blood!
--?? $Atk1.base > 1 AND $Atk1.total < [[@{target|ac}]] AND $FLAVOR1.base > 25 AND $FLAVOR1.base < 46 ?? emote|
@{selected|token_name}'s missile flies hard into @{target|token_name}'s stomach. but the armor proves a slight too tough. and the missile falls to the ground after impact!
--?? $Atk1.base > 1 AND $Atk1.total < [[@{target|ac}]] AND $FLAVOR1.base > 45 AND $FLAVOR1.base < 61 ?? emote|
Aiming carefully. @{selected|token_name}'s aims at @{target|token_name}'s chest. Fingers slipping. the missile loses momentum and though connecting. barely brings about a response!
--?? $Atk1.base > 1 AND $Atk1.total < [[@{target|ac}]] AND $FLAVOR1.base > 60 AND $FLAVOR1.base < 81 ?? emote|
Gliding past @{target|token_name}'s arm. @{selected|token_name}'s missile barely makes contact!
--?? $Atk1.base > 1 AND $Atk1.total < [[@{target|ac}]] AND $FLAVOR1.base > 80 AND $FLAVOR1.base < 91 ?? emote|
As @{selected|token_name} lets his missile fly. he loses concentration and misses @{target|token_name} widely.
--?? $Atk1.base > 1 AND $Atk1.total < [[@{target|ac}]] AND $FLAVOR1.base > 90 AND $FLAVOR1.base < 101 ?? emote|
A poor quality missile or perhaps a fault in the weapon? @{selected|token_name}'s missile travels with little to no momentum and bounces off the forehead of @{target|token_name}.
--?? $Atk1.total >= [[@{target|ac}]] AND $Atk1.base <> 1 AND $Atk1.base <> 20 AND $FLAVOR1.base > 0 AND $FLAVOR1.base < 11 ?? emote|
Wedging in tightly. @{selected|token_name}'s missile sticks into @{target|token_name}'s shin!
--?? $Atk1.total >= [[@{target|ac}]] AND $Atk1.base <> 1 AND $Atk1.base <> 20 AND $FLAVOR1.base > 10 AND $FLAVOR1.base < 26 ?? emote|
Aiming to throw @{target|token_name} off guard.@{selected|token_name} shoots at their lazily placed leg. puncturing their thigh!
--?? $Atk1.total >= [[@{target|ac}]] AND $Atk1.base <> 1 AND $Atk1.base <> 20 AND $FLAVOR1.base > 25 AND $FLAVOR1.base < 46 ?? emote|
@{selected|token_name}'s missile connects with good force into @{target|token_name}'s stomach. where only the last quarter of it is left visible!
--?? $Atk1.total >= [[@{target|ac}]] AND $Atk1.base <> 1 AND $Atk1.base <> 20 AND $FLAVOR1.base > 45 AND $FLAVOR1.base < 61 ?? emote|
Taking aim. @{selected|token_name} fires towards @{target|token_name}. Before they can even acknowledge the projectile. it lands itself comfortably in their chest!
--?? $Atk1.total >= [[@{target|ac}]] AND $Atk1.base <> 1 AND $Atk1.base <> 20 AND $FLAVOR1.base > 60 AND $FLAVOR1.base < 81 ?? emote|
Finding it's way between the folds of @{target|token_name}'s armour, @{selected|token_name}'s missile finds itself planted painfully inside their elbow!
--?? $Atk1.total >= [[@{target|ac}]] AND $Atk1.base <> 1 AND $Atk1.base <> 20 AND $FLAVOR1.base > 80 AND $FLAVOR1.base < 91 ?? emote|
Aiming for the throat.@{selected|token_name} over calculates and the missile plants itself firmly in the chin of @{target|token_name}!
--?? $Atk1.total >= [[@{target|ac}]] AND $Atk1.base <> 1 AND $Atk1.base <> 20 AND $FLAVOR1.base > 90 AND $FLAVOR1.base < 101 ?? emote|
@{selected|token_name}'s missile grazes the forehead of @{target|token_name}'s and causes blood to drip into their eyes!
--?? $Atk1.base == 20 AND $FLAVOR1.base > 0 AND $FLAVOR1.base < 11 ?? emote|
Aiming for the head. something goes largely amiss and @{selected|token_name}'s shot ends up connecting with @{target|token_name}'s shin - and does so with enough force to exit cleanly from the other side!
--?? $Atk1.base == 20 AND $FLAVOR1.base > 10 AND $FLAVOR1.base < 26 ?? emote|
The missile leaves @{selected|token_name}'s weapon swiftly and flies accurately towards @{target|token_name}. Falling short of their chest. it rips through their thigh and exits at the other side!
--?? $Atk1.base == 20 AND $FLAVOR1.base > 25 AND $FLAVOR1.base < 46 ?? emote|
With skill. calculation. and a good deal of luck. @{selected|token_name}'s missile weaves it's way between @{target|token_name}'s defenses and passes directly into their stomach.
--?? $Atk1.base == 20 AND $FLAVOR1.base > 45 AND $FLAVOR1.base < 61 ?? emote|
Calculating carefully. @{selected|token_name} raises his weapon and takes the shot. The missile glides gracefully through the air. between @{target|token_name}'s defenses and straight into their chest - an inch from connecting with their heart. Blood still dribbles from their mouth as they reel from the wound!
--?? $Atk1.base == 20 AND $FLAVOR1.base > 60 AND $FLAVOR1.base < 81 ?? emote|
@{selected|token_name}'s missile connects just as @{target|token_name}'s leans into their attack. The missile forces its way into the out stretched arm at the fist. and through some gruesome miracle exits at the shoulder!
--?? $Atk1.base == 20 AND $FLAVOR1.base > 80 AND $FLAVOR1.base < 91 ?? emote|
As soon as the feathers touches @{selected|token_name}'s lips. he lets the missile fly straight towards the small opening between @{target|token_name}'s armor beneath the jaw. The result is magnificent. as the victim chokes on their own blood.
--?? $Atk1.base == 20 AND $FLAVOR1.base > 90 AND $FLAVOR1.base < 101 ?? emote|
The missile impacts inside the eye socket, but adjacent to @{target|token_name}'s eye. For a long moment they wail in pain while they try to dislodge the thing from their head!
}}