Expanding on Ed S. 's idea, here's how you might make a "spell menu" from Ability Command Buttons : /w Smith &{template:default} {{name=Divine Spells}} {{ ?{Divine Spell Level|
0, 0-level Spells
[@{Smith|repeating_spells01_$0_spellname01}](~Smith|repeating_spells01_$0_spellcast01)
[@{Smith|repeating_spells01_$1_spellname01}](~Smith|repeating_spells01_$1_spellcast01)
[@{Smith|repeating_spells01_$2_spellname01}](~Smith|repeating_spells01_$2_spellcast01)
[@{Smith|repeating_spells01_$3_spellname01}](~Smith|repeating_spells01_$3_spellcast01)
[@{Smith|repeating_spells01_$4_spellname01}](~Smith|repeating_spells01_$4_spellcast01) |
1, 1st Level Spells
Hover over the roll buttons on the sheet to get the names of repeating sections. |
etc., etc.
etc. |
etc., etc.
etc.
} }} You'll have to manually all of your spells to the macro, as the macro will break if you try to call a repeating item that doesn't yet exist. e.g. @{Smith|repeating_spells01_$5_spellname01} if Smith doesn't have a 6th 0-level divine spell on their sheet.