House Rules The following are changes to the rules of Dungeons and Dragons 3.5 and Pathfinder that players and game masters will use in the World of the Ledge. Some suggested house rules are given at the bottom of this card, we still have to vote on those. As a reminder, the system reference documents can be found here and here . A summary of the updates and conversion guide can be found here and here . And the FAQs for both systems can be found here and here (take these with a grain of salt). Tiered Gestalt We'll use the Gestalt variant rules from Unearthed Arcana with a few important changes: Each character receives a number of Character Points (CPs) based on his or her effective character level. Each class or significant character option (such as a template) costs a certain number of CPs based on its tier or the effective tier increase. See Tier System for Classes for examples. We'll try to compose a full table of 3.P class tiers soon, but in general lower tiered classes went up in Pathfinder while higher tier classes stayed the same. Templates cost a minimum of the cumulative ability score bonuses given by the template, while other options like the leadership feat or the symbiotic template can effectively double a character's total options. Generally, anything that doubles your options (or makes you twice as effective), increases your tier. If you're unsure, ask. You may ignore the restrictions on prestige classes for gestalt characters. Classes or prestige classes that advance class features continue on that class's track (see below). Unused CPs carry over to the next level. If you retrain something you spent CPs on, you get any remaining after purchasing new options back into your pool. Extra feats can be taken based on the cost of the tier 3 track, and you can take more than one per level (for example, you could gain 3 bonus feats for 7 CPs). The tier system is only a rough outline, and the CP amounts aren't meant to be especially restrictive. It may be that CP costs are changed due to power level concerns. Once you're confirmed for the game, and you're building your character, please track the CPs you've spent by outlining your class levels in a table and the amount you spent on each option. Character Point costs by Level and Tier Level | Points Per Level | Total Points | Tier 0 | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 | 1 2 2 1 1 1 1 1 1 1 2 4 6 2 2 2 2 2 2 1 3 8 14 4 4 4 4 4 2 1 4 16 30 8 8 8 8 4 2 1 5 24 54 16 16 16 8 4 2 1 6 24 78 32 32 16 8 4 2 1 7 24 102 64 32 16 8 4 2 1 8 24 126 64 32 16 8 4 2 1 9 24 150 64 32 16 8 4 2 1 10 24 174 64 32 16 8 4 2 1 11 24 198 64 32 16 8 4 2 1 12 24 222 64 32 16 8 4 2 1 13 24 246 64 32 16 8 4 2 1 14 24 270 64 32 16 8 4 2 1 15 24 294 64 32 16 8 4 2 1 16 24 318 64 32 16 8 4 2 1 17 24 342 64 32 16 8 4 2 1 18 24 366 64 32 16 8 4 2 1 19 24 390 64 32 16 8 4 2 1 20 25 415 64 32 16 8 4 2 1 Tier 0 : Nothing (no published class is this powerful, but they can be with certain options like the Incantatrix or infinite power point Spell-to-Power Erudite abuse). Tier 1 : Wizard, Cleric, Druid, Archivist, Artificer, Spell-to-Power Erudite, Razmarian / False Priest / Psychic Bloodline Sorcerer, Shaman, Arcanist, Anything with Paragon Surge, Lunar / Ancient / Lorekeeper Oracle, Psychic, Anything with Augmented Psychic Reformation Tier 2: Oracle, Sorcerer, Summoner, Favored Soul, Psion, Binder (w/ all vestiges), Eurdite, Truenamer (w/ infinite summing), Deathmaster, Mystic, Sha'ir, Spirit Shaman, Wu Jen, Magician Bard, Monster Tactician Inquisitor, Preservationist Alchemist, Student's Surge / Human FCB Wilder, Taskshaper Tier 3: Beguiler, Dread Necromancer, Crusader, Bard, Swordsage, Binder (only basic vestiges), Wildshape Ranger, Duskblade, Factotum, Warblade, Psychic Warrior, Alchemist, Skald, Inquisitor, Magus, Investigator, Warpriest, Hunter, Incarnate, Totemist, Wilder, Cryptic, Dread (w/o fear immune enemies), Stalker, Tactitian, Vitalist, Vizier, Warlord, Warder, Ardent, Shugenja, Synthesist Summoner, Guru, Sacred Servant Paladin, Mesmerist, Occultist, Spiritualist, Monstrous Physique Bloodrager, Spirit Dancer Medium, Warlock / Zealot Vigilante, Gifted Blade Soulknife Tier 4: Rogue, PF Ninja, Barbarian, Warlock, Warmage, Scout, Ranger, Hexblade, Adept, Spelltheif, Marshal, Archetyped Fighter, Paladin, Adept, Bloodrager, Slayer, Archetyped Brawler, Archetyped Monk, Pistolero / Musket Master Gunslinger, Aegis, Marksman, Archtyped Soulknife, Dragonfire Adept, Jester, Montebank, Savant, Shadowcaster, Sohei, Daevic, Medium, Vigilante Tier 5 : Fighter, Monk, CA / Rokugan Ninja, Healer, Swashbuckler, Soulknife, Expert, OA / CW Samurai (w/ Imperious Command) , Knight, Soulborn, Gunslinger, Battledancer, Divine Mind, Dragon Shaman, 3.5 Eidolon, Lurk, Noble, Master, Magewright, Mariner, Mlar, Cavalier, Kineticist Tier 6 : CW Samurai, Aristocraft, Warrior, Commoner, Truenamer (w/o infinite summoning), Dread (w/ fear immune enemies) Character Creation and Advancement We'll use the standard Pathfinder ability score point buy system (high fantasy / 20 points). See here and here . Characters will have a public and private alignment. See here . When you create your character, you'll message or otherwise secretly inform the game master as to your private alignment. Your character may or may not be aware of his or her alignments, but both satisfy any requirements. Detect Alignment and similar spells or abilities have a built in chance to detect one, both, or neither alignment, etc. There are no experience points in this game. Characters will level about once per (in game) year, as long as they faced a life-or-death encounter. Technically, characters lose a level if they don't face such a challenge within a year. We model Non-Player Characters similarly, so most are lower level as they don't risk their lives often. In the A Maze of Grain campaign, players can expect to gain between 7-10 levels, with several chances to retrain levels or abilities. You get a free retraining opportunity each (in game) year (during your downtime). You don't have to pay the gold costs for this retraining. See here . Use the fractional bonuses for base attack bonus and saves advancements. You can refer to the table here or by bonuses below: Fractional BAB and Saves Level | High BAB | Medium BAB | Low BAB | Good Save | Bad Save 1 +1.0 +0.75 +0.5 +2.0*+0.5 +0.33 2 +1.0 +0.75 +0.5 +0.5 +0.33 3 +1.0 +0.75 +0.5 +0.5 +0.33 4 +1.0 +0.75 +0.5 +0.5 +0.33 5 +1.0 +0.75 +0.5 +0.5 +0.33 6 +1.0 +0.75 +0.5 +0.5 +0.33 7 +1.0 +0.75 +0.5 +0.5 +0.33 8 +1.0 +0.75 +0.5 +0.5 +0.33 9 +1.0 +0.75 +0.5 +0.5 +0.33 10 +1.0 +0.75 +0.5 +0.5 +0.33 11 +1.0 +0.75 +0.5 +0.5 +0.33 12 +1.0 +0.75 +0.5 +0.5 +0.33 13 +1.0 +0.75 +0.5 +0.5 +0.33 14 +1.0 +0.75 +0.5 +0.5 +0.33 15 +1.0 +0.75 +0.5 +0.5 +0.33 16 +1.0 +0.75 +0.5 +0.5 +0.33 17 +1.0 +0.75 +0.5 +0.5 +0.33 18 +1.0 +0.75 +0.5 +0.5 +0.33 19 +1.0 +0.75 +0.5 +0.5 +0.33 20 +1.0 +0.75 +0.5 +0.5 +0.33 Notes: * Apply these bonuses only once at your very first level. You still get iterative attacks for every positive increment of +5.0 BAB. Remember to choose the higher bonus when gestalting. There will be some setting specific content made for this game, and similar content from other settings can generally be reflavored for this game. See the game wiki for details. Gameplay Infinite loops stop after the first iteration. For example, if you cast Fabricate to create something insanely expensive to sell, you'll get it, but just that once (other attempts will fail). If you try to fill a valley with a decanter of endless water, you might only have enough to fill a small pond (then it's empty), but if you use it for different purposes day-to-day, it won't run out, etc. Magic has a strong emotional component in the World of the Ledge. The rule of thumb is: the same things that make a great story, make a great spell. If your spell ruins the story, it might just fail. Conversely, if you don't technically have a spell that would perfectly fit, you might find you suddenly do... (I don't expect this to affect more than 1% of the encounters)