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MACROS HELP NEEDED

1458601610

Edited 1458601786
Hi there, so if you're reading this I'm hoping you could help me out. I'm creating a macro for the amount of times a revolver accurately hits its target and calculates the damage. This is what I have so far. /em Shoots revolver six times [[({6d100 -@{Strength} -@{Agility}}<50)]] Hit The 6d 100 is equal to six fired shots  (one per die) which is the maximum capacity of the weapon. The 6d 100 is the base number used to determine the chance to hit  The Attributes reduce the base number   In order to successfully hit the final number must be under 50  for this particular weapon (<50) Example: 6d100 (35 22 75 88 33 90) 3 Hits I have been able to calculate the amount of successful hits, however I am trying to find a way to take the number of successful hits and convert each hit into a damage roll within the same macro Example: 1 success = 1d10 OR Example: 3 success = 3d10 Please help if you can or just give me some advice. Thanks!
1458603438

Edited 1458603458
[["what you haved"d10]]
so like [[ [[blah blah]]d10 ]]
[[ [[ ({6d100 - @{Strength} -@{Agility}}<50) ]]d10 (Hits) ]] This will roll the damage, but won't show you the original D100 rolls. That's the best you can do without the API. 
Can you explain that please Jake M.?
Thanks Ed S.
Sorry was on mobile couldn't do much beyond that.  But yeah, what Ed. S said.