I am Currently building a new pathfinder campaign and need some victims..i mean players to try it out!
I need mature, outgoing(not comatose during sessions) players who can strategize, role-play, work as a team, and help me build an awesome campaign!!
some experience in pathfinder, d&d, or similar RPGs required.
this isn't the type of campaign to teach new players. If you have read the books, know how to play, but haven't had the chance to, let me know and we could make it work.
This is not a one-shot, so if you don't think you can commit to 3-4 hour session once a week then this is not for you.
I'm open almost any day of the week after 3Pm PST and not after 10PM PST
Interested?
If so what i need from you is to message me on here or in a PM with your character sheet, info on your character, and back-story(not required,but helpful) and a little about yourself. kinda like an interview! (just tired of having half-interested, boring players)
we will be communicating through Skype or vent, or something of the sort, so mic is required. video will Not be used.
I'll be accepting 4-5 players, If i get much more i will run two separate sessions.
-Requirements for Character creation-
-I would like all character sheets to be submitted with this if possible,
<a href="http://www.myth-weavers.com/forumhome.php" rel="nofollow">http://www.myth-weavers.com/forumhome.php</a>
or sent in a PDF
-PHB & Advanced PHB, ULT combat and magic are okay, anything else, message me and ill let you know.
-No monster races
-25 point buy
-Average gold
(only buy basic weapons and armor/clothes and basic supply's IE backpack, and torches. everything else will have to be bought in game)
-Character info/backstory. I would really like to have unique interesting characters who's backstory i can integrate into the campaign.
Some things I like to see are, where did you character grow up? why is she a wizard? who showed you how to wield a sword. what are your characters fears or flaws, what does your character like to do, what do they hate, anything important that happen in there past, and finally why did they decide to start adventuring?
It doesn't have to be really long or super in depth, but i do enjoy some good, unique character development.
The Campaign itself will be being created as we play, your decisions during game play will decide what direction the campaign will actually move.
Ideas, critiques, and suggestions welcome!
Any Questions?