Prepare to set forth on adventure in the steam-powered world of the Iron Kingdoms. The sound of constructs of war pounding over the battlefield will be your symphony and the thunderous crack of a rifle your crescendo. Here you will find that all tales of Adventure are powered by coal, blood, and magic.
Corvis University is a bastion of learning in the strife ridden world of the Iron Kingdoms. Those working at the university seek to expand their knowledge of the unknown, mysterious, and quite often dangerous. It falls to you, brave adventurers, to dive into the unknown and hunt down such knowledge where it may be hidden for its preservation and study.
*****
This is the recruitment thread for a game of IKRPG2.
The basics:
- I will be taking between 3-5 players
- I will be running this game in short adventure arcs of around 3 or 4 sessions (1 session a week with each session lasting at least 3 hours). When an Adventure arc is completed we will decide as a group if we start another one, take a break, or stop entirely.
- My time zone is CST (-6 GMT) so games will be scheduled around that but I am fairly flexible on what day of the week we play on (and it may even change from week to week if needed).
- We will use Google+ Hangouts for the game and having a mic (and video) is looked on very favorably.
- I prefer games that are more story and character driven so, while there will be fighting, do not expect a dungeon crawl.
Characters:
- The first session will be a character creation session. If you are chosen feel free to come to the session with ideas about what you want your character to be but this is an idea of how it will work:
During the character creation session we will put game mechanics aside for the most part and develop the group of characters conversationally by exploring their backgrounds and motivations and how they joined the group. After we have talked through the characters then it will be your job as the players to go and mechanically create the character based on the information that we talked about. (If you don't have the books then something can be worked out). I prefer to do character creation this way so that everyone has a solid design for their character that links well within the story before they even pick the characters mechanics.
All questions about the game can be posted here or messaged to me directly.
Corvis University is a bastion of learning in the strife ridden world of the Iron Kingdoms. Those working at the university seek to expand their knowledge of the unknown, mysterious, and quite often dangerous. It falls to you, brave adventurers, to dive into the unknown and hunt down such knowledge where it may be hidden for its preservation and study.
*****
This is the recruitment thread for a game of IKRPG2.
The basics:
- I will be taking between 3-5 players
- I will be running this game in short adventure arcs of around 3 or 4 sessions (1 session a week with each session lasting at least 3 hours). When an Adventure arc is completed we will decide as a group if we start another one, take a break, or stop entirely.
- My time zone is CST (-6 GMT) so games will be scheduled around that but I am fairly flexible on what day of the week we play on (and it may even change from week to week if needed).
- We will use Google+ Hangouts for the game and having a mic (and video) is looked on very favorably.
- I prefer games that are more story and character driven so, while there will be fighting, do not expect a dungeon crawl.
Characters:
- The first session will be a character creation session. If you are chosen feel free to come to the session with ideas about what you want your character to be but this is an idea of how it will work:
During the character creation session we will put game mechanics aside for the most part and develop the group of characters conversationally by exploring their backgrounds and motivations and how they joined the group. After we have talked through the characters then it will be your job as the players to go and mechanically create the character based on the information that we talked about. (If you don't have the books then something can be worked out). I prefer to do character creation this way so that everyone has a solid design for their character that links well within the story before they even pick the characters mechanics.
All questions about the game can be posted here or messaged to me directly.