Just a few I've come up with Generic Shooting Macro &{template:default}{{name=@{selected|token_name} Shoots @{target|token_name}}} {{Shooting1=[[floor((1d@{selected|Shooting}! + @{selected|encumbrance}[ENCUMBRANCE] - @{selected|wounds}[WOUNDS] - @{selected|fatigue}[FATIGUE] + ?{Penalty or Bonus?|0}[MOD])/4) - 1]]}} {{Shooting2=[[floor((1d@{selected|Shooting}! + @{selected|encumbrance}[ENCUMBRANCE] - @{selected|wounds}[WOUNDS] - @{selected|fatigue}[FATIGUE] + ?{Penalty or Bonus?|0}[MOD])/4) - 1]]}} {{Shooting3=[[floor((1d@{selected|Shooting}! + @{selected|encumbrance}[ENCUMBRANCE] - @{selected|wounds}[WOUNDS] - @{selected|fatigue}[FATIGUE] + ?{Penalty or Bonus?|0}[MOD])/4) - 1]]}} {{Wild Die=[[floor((1d6! + @{selected|encumbrance}[ENCUMBRANCE] - @{selected|wounds}[WOUNDS] - @{selected|fatigue}[FATIGUE] + ?{Penalty or Bonus?|0}[MOD])/4) - 1]]}} {{Zero=Success}}{{whole number=Raise}} Generic Fighting Macro &{template:default}{{name=@{selected|token_name} Hits @{target|token_name}}} {{Attack1=[[floor((1d@{selected|fighting}! - @{selected|encumbrance}[ENCUMBRANCE] - @{target|parryCur}[TARGET CURRENT PARRY] - @{selected|wounds}[WOUNDS] - @{selected|fatigue}[FATIGUE] + ?{Penalty or Bonus?|0}[MOD])/4)]]}} {{Attack2=[[floor((1d@{selected|fighting}! - @{selected|encumbrance}[ENCUMBRANCE] - @{target|parryCur}[TARGET CURRENT PARRY] - @{selected|wounds}[WOUNDS] - @{selected|fatigue}[FATIGUE] + ?{Penalty or Bonus?|0}[MOD])/4)]]}} {{Wild Die=[[floor((1d6! + @{selected|encumbrance}[ENCUMBRANCE] - @{selected|wounds}[WOUNDS] - @{selected|fatigue}[FATIGUE] + ?{Penalty or Bonus?|0}[MOD])/4) - 1]]}} {{Zero=Success}}{{whole number=Raise}} Generic Melee Damage Macro &{template:default}{{name=@{selected|token_name} Does Dmg to @{target|token_name}}} {{damage=[[(1d@{selected|strength}![STRENGTH] + 1d?{Melee Die Type|0|4|6|8|10}![WEAPON] + ?{Raise?| No, 0| Yes, 1d6!}[RAISE] + ?{Damage Bonus or Penalty?|0}[MOD] - @{target|toughnesscur}[CURRENT TOUGHNESS] - ?{Armor Piercing?|0}[AP])/4]]}} {{shaken=0 through .75}}{{wound=Whole numbers}} Generic Ranged Damage Macro &{template:default}{{name=@{selected|token_name} Does Dmg to @{target|token_name}}} {{damage=[[(?{Num of Dice|2|3|1}d?{Die Type|6|8|10}! + ?{Raise?| No, 0| Yes, 1d6!}[RAISE] + ?{Damage Bonus or Penalty?| 0}[MOD] - (@{target|toughnesscur}[CURRENT TOUGHNESS] - ?{Armor Piercing?| 0}[AP]) / 4]]}} {{shaken=0 through .75}}{{wound=Whole numbers}} Zombie Shaken Recovery Macro &{template:default}{{name= Shaken not Stirred}}{{Recovery Roll=[[floor((1d4!+2)/4)-1]]}}{{zero unshaken and Can Act}} Generic Shaken Recovery Macro &{template:default}{{name=@{selected|token_name} Shaken not Stirred}}{{@{selected|token_name} Recovery Roll=[[floor((1d@{selected|spirit}![SPIRIT] - @{selected|wounds}[WOUNDS] - @{selected|fatigue}[FATIGUE] + ?{mod|0}[MOD])/4)-1]]}}{{zero unshaken and Can Act}}