Just a few I've come up with Generic Shooting Macro
&{template:default}{{name=@{selected|token_name}
Shoots @{target|token_name}}} {{Shooting1=[[floor((1d@{selected|Shooting}! +
@{selected|encumbrance}[ENCUMBRANCE] - @{selected|wounds}[WOUNDS] - @{selected|fatigue}[FATIGUE]
+ ?{Penalty or Bonus?|0}[MOD])/4) - 1]]}} {{Shooting2=[[floor((1d@{selected|Shooting}!
+ @{selected|encumbrance}[ENCUMBRANCE] - @{selected|wounds}[WOUNDS] - @{selected|fatigue}[FATIGUE]
+ ?{Penalty or Bonus?|0}[MOD])/4) - 1]]}} {{Shooting3=[[floor((1d@{selected|Shooting}!
+ @{selected|encumbrance}[ENCUMBRANCE] - @{selected|wounds}[WOUNDS] - @{selected|fatigue}[FATIGUE]
+ ?{Penalty or Bonus?|0}[MOD])/4) - 1]]}} {{Wild Die=[[floor((1d6! +
@{selected|encumbrance}[ENCUMBRANCE] - @{selected|wounds}[WOUNDS] - @{selected|fatigue}[FATIGUE]
+ ?{Penalty or Bonus?|0}[MOD])/4) - 1]]}} {{Zero=Success}}{{whole number=Raise}}
Generic Fighting Macro
&{template:default}{{name=@{selected|token_name}
Hits @{target|token_name}}} {{Attack1=[[floor((1d@{selected|fighting}! -
@{selected|encumbrance}[ENCUMBRANCE] -
@{target|parryCur}[TARGET CURRENT PARRY] - @{selected|wounds}[WOUNDS] -
@{selected|fatigue}[FATIGUE] + ?{Penalty or Bonus?|0}[MOD])/4)]]}} {{Attack2=[[floor((1d@{selected|fighting}!
- @{selected|encumbrance}[ENCUMBRANCE] -
@{target|parryCur}[TARGET CURRENT PARRY] - @{selected|wounds}[WOUNDS] -
@{selected|fatigue}[FATIGUE] + ?{Penalty or Bonus?|0}[MOD])/4)]]}} {{Wild Die=[[floor((1d6!
+ @{selected|encumbrance}[ENCUMBRANCE] - @{selected|wounds}[WOUNDS] - @{selected|fatigue}[FATIGUE]
+ ?{Penalty or Bonus?|0}[MOD])/4) - 1]]}} {{Zero=Success}}{{whole number=Raise}}
Generic Melee Damage
Macro
&{template:default}{{name=@{selected|token_name}
Does Dmg to @{target|token_name}}} {{damage=[[(1d@{selected|strength}![STRENGTH]
+ 1d?{Melee Die Type|0|4|6|8|10}![WEAPON] + ?{Raise?| No, 0| Yes, 1d6!}[RAISE] + ?{Damage
Bonus or Penalty?|0}[MOD] - @{target|toughnesscur}[CURRENT TOUGHNESS] - ?{Armor
Piercing?|0}[AP])/4]]}} {{shaken=0 through .75}}{{wound=Whole numbers}}
Generic Ranged Damage
Macro
&{template:default}{{name=@{selected|token_name}
Does Dmg to @{target|token_name}}} {{damage=[[(?{Num of Dice|2|3|1}d?{Die Type|6|8|10}!
+ ?{Raise?| No, 0| Yes, 1d6!}[RAISE] + ?{Damage Bonus or Penalty?| 0}[MOD] - (@{target|toughnesscur}[CURRENT
TOUGHNESS] - ?{Armor Piercing?| 0}[AP]) / 4]]}} {{shaken=0 through
.75}}{{wound=Whole numbers}}
Zombie Shaken Recovery
Macro
&{template:default}{{name=
Shaken not Stirred}}{{Recovery Roll=[[floor((1d4!+2)/4)-1]]}}{{zero unshaken
and Can Act}}
Generic Shaken Recovery
Macro
&{template:default}{{name=@{selected|token_name}
Shaken not Stirred}}{{@{selected|token_name} Recovery Roll=[[floor((1d@{selected|spirit}![SPIRIT]
- @{selected|wounds}[WOUNDS] - @{selected|fatigue}[FATIGUE] + ?{mod|0}[MOD])/4)-1]]}}{{zero
unshaken and Can Act}}