While poking around with some updates I'm working on for PathMath (and CustomStatusMarkers and PathSplitter), I noticed that the scaleX and scaleY values of paths only convey magnitude, bug not sign. So, if I scale a path's X axis in such a way that it gets flipped over (so its scaleX should become negative), the magnitude is correct, but the sign is not negative. As a result, any math used to transform path coordinates will be wrong if the path is flipped in this way. In a future update, could we have support for negative scale values?