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what i want to do is roll a d% < a target which is a ability plus modifiers i can't figure it out /r d100<@{ag}+20+20 /r (d100)<(@{ag}+20+20) these are the things i can come up with but neither of them work
do those modifiers need to be added on the fly or are they just preset. In other words do you need them occasionally or could you just add them to the ag?
I would recommend put the mods onto the dice roll then doing the success check. /r 1d100+20+20<@{character|ag} as this will add the mod to the roll over success check number. say it rolls 40 +20+20 and checks against the ag (say 50) and you would succeed. Does that help any?
hmmm, unless you add the modifiers into the ag itself, you will be getting false successes. each +20 counts as 20 successes. I'm not sure what to suggest.
that formula adds the mod to the ag and then compares it to the dice roll for the success check. I made it where the dice roll have to roll over but you can change it to < for the roll under.