Silvyre said: To handle this, I might recommend placing an Ability Command Button within your unarmed attack macro. For example, try adding something like [Flurry of Blows](~repeating_attack_attack) to the description field of your unarmed attack to repeat it easier, or [Flurry of Blows](~@{character_name}|repeating_attack_$0_attack) to the description field of another attack (with the RowIndex $0 replaced if need be). Thank you! If I wanted to make it roll damage based on a click, how would I go about doing that Edit: I can't seem to get what you suggested to work. For reference, here's what I have.What you suggested is in bold. @{Asger|wtype}&{template:atkdmg} {{mod=[[@{Asger|dexterity_mod}+@{Asger|pb}]]}}{{rname=Unarmed Strike}} {{r1=[[[[1d20]] + @{Asger|dexterity_mod} + @{Asger|pb}]]}} @{Asger|rtype}cs>20 + @{Asger|dexterity_mod} + @{Asger|pb}]]}} {{attack=1}} {{range=5}} {{damage=1}} {{dmg1flag=1}} {{dmg1=[[1d6 + @{Asger|dexterity_mod}]]}} {{dmg1type=Bludgeoning/Slashing}} {{dmg2=[[1d6]]}} {{dmg2type=}} {{crit1=[[1d6]]}} {{crit2=[[1d6]]}} {{desc=[Flurry of Blows](~@{Asger}|repeating_attack_$2_attack)}}