Is there a way to set character attributes to values based on the result of a drop-down menu? For example, let's say I made an Equip ability that let a unit swap between their available weapons (assume the weapons are journal entries). The character has attributes called "Power" and "Hit" that modify the unit's damage and accuracy based on the values. Power: @{Iron Sword|Power} Hit: @{Iron Sword|Hit} #equip ?{Equip which?|Iron Sword|Steel Lance|Iron Dagger} The player selects Steel Lance. Would there be a way to make this alter the Power and Hit to say @{Steel Lance|Power} and @{Steel Lance|Hit}?