I've had a recent problem with treasure in a 5th edition game.To allow for lots of fun loot I restrict most of the findings to consumables or low charge items that don't have many more uses. However with this came a different problem that should be as simple as players taking the time to sort things out, but that hasn't been working. So, I was thinking if there was a way for them to visualize the treasure, maybe they wouldn't forget to pick it up. Yeah, I stick with the rule "If you don't write it down in your inventory, you don't have it". Well sometimes they got burned by that, and now most of them write it down... all of it. So many of them are claiming to have the same items. It's ridiculous and frustrating. So, Is it possible to create a sheet of some kind to grab from? My ideal solution would be to use a map to display a chest that i could fill with tokens and attach items to them, and then somehow use those to give people permission to add them to their sheet somehow. That way they will simply see, if something is still in the chest, that they didn't take it obviously. It would also help with saying who took what. I could make a map that flat out shows their inventory and if I used tokens to represent items, i could just set permissions and they could drag them into their inventory space. But I don't know how to attach descriptions or things to a token that doesnt really count as a character. I'm open to any other solutions but I like creative solutions and- well I have this nifty subscription thing after all, might as well actually use it right? Thank you for your time!