Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Anyone looking to improve their improv?

I want to start a group of 2-5 people to practice our improvisational / roleplay skits. If anyone is interested, leave a comment below.
I'd be interested in giving this a try. Feel free to drop me a line. Peace --Mike
this sounds fun.. I'll give it a go if we can work out a time.
Yeah. Why not.
I am very interested in this idea. I am prepared to GM, as necessary. I could work with FAE, FATE Core, Cthulhu Dark, or D&D 5e. I currently have time open to run a game every other week on Tuesday ... my regular group switched to Thursdays. Of course, I would enjoy playing, too. I founded another group, which plays Fiasco at least once a month. Check it out at: Improv Role Players' Guild Cheers!
I don't see why not, I could use some improvement in that regard. 
1464760029
Pat S.
Forum Champion
Sheet Author
I would love to join in but it all depends on the time and day.
Absolutely. I would love to.
I don't think this is actually going to happen else some one else wants to run it. I think HopScotch might have vanished.
Sounds fun--and productive.
if you need a system i have one that i feel works great for role-playing purposes. it's a sci-fi fantasy setting (giant robots in the same setting as sorcerrers) that uses a hybrid system similar to playing a cross between dnd and a 90's jrpg. (like suikoden or starocean) i have to warn you, it is very anime-esque, but the world is vast enough. let me know if you are interested!
1466066870

Edited 1466066923
I think the point was to "practice our improvisational / roleplay skits" without having to take the amount of time out to learn a whole new system. (That's my guess.)
Honestly I wasn't necessarily expecting any system at all - we could voice-act a series of mutually agreed scenarios without having to be part of a larger campaign.
1466102957

Edited 1466102996
You may want to pace yourselves a bit. The original poster has posted nothing in two weeks and, as far as I know, no invites have gone out for a session.
Hence why some one else might want to run it.
Hello everyone, Sorry for the delay - promise it won't happen again. I just started an internship so have been busy, but things are settling down again. I created group for us! If you have ideas about what modules could be useful post them there. Cheers! (sent an invite everybody -&nbsp; <a href="https://app.roll20.net/join/1472902/1aGbSw" rel="nofollow">https://app.roll20.net/join/1472902/1aGbSw</a> )
123mind123 said: I think the point was to "practice our improvisational / roleplay skits" without having to take the amount of time out to learn a whole new system. (That's my guess.) Correct. I've found that oftentimes people understand a game's mechanics very well, but are unpracticed at the art of roleplaying. Myself included. One idea for a module that we could do is setup typical campaign scenarios - e.g. bartering with a barkeeper, or e.g. appealing to a mad king.&nbsp; Another idea: &nbsp;We can generate random characters to try out from here ( <a href="http://www.dmmuse.com/NPC.aspx" rel="nofollow">http://www.dmmuse.com/NPC.aspx</a> ) and see how they interact! I'm sure when we get together we'll come up with loads of stuff we can do. &nbsp;
The first meeting date/time isn't set in stone so after you join, let me know what times best work for you. Cheers!
Fiasco is a really good improv-y game with hundreds of free scenarios.
1466186643

Edited 1466186661
HopScotch said: 123mind123 said: I think the point was to "practice our improvisational / roleplay skits" without having to take the amount of time out to learn a whole new system. (That's my guess.) Correct. I've found that oftentimes people understand a game's mechanics very well, but are unpracticed at the art of roleplaying. Myself included. One idea for a module that we could do is setup typical campaign scenarios - e.g. bartering with a barkeeper, or e.g. appealing to a mad king.&nbsp; Another idea: &nbsp;We can generate random characters to try out from here ( <a href="http://www.dmmuse.com/NPC.aspx" rel="nofollow">http://www.dmmuse.com/NPC.aspx</a> ) and see how they interact! I'm sure when we get together we'll come up with loads of stuff we can do. &nbsp; Awesome!&nbsp;I call Mad King!
This looks great. I want in!
Also interested, I'd love to be included.