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ADND2E Sheet in Progress

Hi guys, I've decided to tackle some of the issues with the ADND 2E sheet since nobody seems to be working on it anymore. I'm currently working on the attack bar, and am trying to add drop menus (1 preferentially, but I can't figure out how to consolidate them) to choose weapon construction for the modifier effects that has on its base ToHit and Damage. The following is what I have so far (Please ignore the Ravenloft logo, I was testing that for a friend) <a href="https://gist.github.com/Project462/0cb2fc8545147a1" rel="nofollow">https://gist.github.com/Project462/0cb2fc8545147a1</a>... &lt; HTML <a href="https://gist.github.com/Project462/80616fbbbbb6337" rel="nofollow">https://gist.github.com/Project462/80616fbbbbb6337</a>... &lt; CSS When you look at it, you'll see the attack bar is nine kinds of messed up. I've been playing around with it for about 6 hours now and this is the best I can get it apparently :/ I've been using some of the css built for the pathfinder sheet to help me along because the original css for the ADND 2E is very... well.. light...
1465589871
Gold
Forum Champion
Since there are already weapon fields for Attack and Bonus which can accommodate a bonus (or a few bonuses), I haven't had any problems with giving modifier effects from weapon-construction quality, on the existing weapons table in the sheet. Is that the main section you're wanting to change? Have you considered if it would take less hours just to tell the Player "hey your weapon would have an additional +1 on damage so add that in the Damage field"? &nbsp; I don't really know how to help on the CSS/HTML question. Here are some others who may be able to help, The original editor of the Roll20 AD&D 2E community-created character sheet is Dylan, <a href="https://app.roll20.net/users/35199/dylan-g" rel="nofollow">https://app.roll20.net/users/35199/dylan-g</a> Another Roll20 user who created their own Custom character sheet for AD&D 2E in Roll20 is Old School Chris, <a href="https://app.roll20.net/users/56647/oldschoolchris" rel="nofollow">https://app.roll20.net/users/56647/oldschoolchris</a>
Ahh, yeah. I'm working off of requests for changes and one player wanted a section to select their weapon's construction for Dark Sun games. I've built sections for Psionics already. I had considered just using the modifier box, but it get a bit redundant when you have&nbsp; sources of modifiers and you can't remember what is what or where it came from. :/ I'll try contacting Dylan and Old School Chris though, thank you for the links.
1465592653
Gold
Forum Champion
Good points, expanding the sheet to work for Dark Sun setting, or creating a spin-off AD&D 2E Dark Sun sheet. I understand about the modifiers and remembering where they come from. What I do is have them write modifiers out like (example) d20 +1+4+3 instead of having the modifier say " +8 ". This way at least I can ask them "Hey where did that +4 in your modifier come from?" and hopefully they remember the individual bits. &nbsp; It sounds like you're making a sheet tho, where this would be discrete fields and so something like Weapon Construction would be more clear as to which modifier it is.
So, not bumping, just don't see a point in opening a second thread for the same sheet work. Here is the updated code. Currently, I am working on a Worn Gear section, to help clean up the confusion with the item list. I've borrowed from the pathfinder sheet, but because of the strange format of the AD&D 2E sheet with the whole dual column thing, it isn't working right no matter how I put it in. Currently the problem is, the whole section just refuses to display, which tells me I messed something up but I'm not seeing exactly what? I don't think it's the lack of &lt;div sections because that causes it to conform to the dual column and squishes everything. :/ <a href="https://gist.github.com/Project462/0cb2fc8545147a1" rel="nofollow">https://gist.github.com/Project462/0cb2fc8545147a1</a>... &lt;HTML <a href="https://gist.github.com/Project462/80616fbbbbb6337" rel="nofollow">https://gist.github.com/Project462/80616fbbbbb6337</a>... &lt;CSS