Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Savage Worlds (Not Tabbed) Raise Damage Not Exploding

Hi! I'm not very skilled at searching the forums, so if it's been mentioned, I couldn't find it. In the non-tabbed Savage Worlds sheet, we noticed that the macros for damage do indeed roll an extra d6 if you got a Raise, but they aren't set to explode. Is there anything to be done about that, or do we just manually roll another d6 if the raise die rolls max?
1466529344
Finderski
Pro
Sheet Author
Compendium Curator
While this isn't my sheet, the fix was simple enough. I submitted a  Pull Request  to get this corrected for you.
Woohoo! Thank you. You're a Savage Superhero. :D