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[Script] Status FX

1466140544

Edited 1467139877
Ada L.
Marketplace Creator
Sheet Author
API Scripter
Ever wanted to have special effects play for your status effects? For example, making green bubbles for a poisoned character's token or dark clouds for a blinded character's token? The Status FX script will let you do just that!  Using the One-Click user configs, you can assign the name of a built-in or custom FX to a status marker. When these status markers are active on a token, it will cycle through each one and play a special FX on the token. This also supports custom status markers created with the Custom Status Markers script (v2.0). This looks best with custom FX that have a short range, short duration, and small size. Now available from One-Click!
Nothing short of amazing Stephen. I will try it out this weekend.
If it doesn't already, you should add a random vector option to help keep multiple tokens with effects going from looking the same.
1466170664

Edited 1466192280
Ada L.
Marketplace Creator
Sheet Author
API Scripter
SkyCaptainXIII said: If it doesn't already, you should add a random vector option to help keep multiple tokens with effects going from looking the same. Good suggestion. I'll see if I can sneak that in before 1.0 is merged in. Edit: This is implemented now. You can specify an effect to use a random vector using "[random]" instead of "[X, Y]".
Beautiful, just beautiful! Exactly what I was looking for!
Worked like a charm. Thanks a lot.
1466276541
Ada L.
Marketplace Creator
Sheet Author
API Scripter
Np, always happy to make fun new scripts for the community! :)
1466341293
Kirsty
Pro
Sheet Author
This is so cool! I can't wait to try it out in my game tonight!
Is there a way to tell it how often to play the fx? Random for that would be nice too.
1466347632
Ada L.
Marketplace Creator
Sheet Author
API Scripter
SkyCaptainXIII said: Is there a way to tell it how often to play the fx? Random for that would be nice too. No, it cycles through the FX for all the tokens on a 1-second interval.