
I'd like to start up a Sunday Night D&d 4th edition live stream game on Twitch. I would be acting as the DM so there is no worry about that. What I would need to find are 2 things. The first is a player that would act as the host for the twitch account. While I would do it myself I have noticed that it looks better from a players perspective as opposed to the DM's as you see a lot of the stuff going on in the background that take some of the magic out of it. The second thing would be additional players to make up the rest of the party. Now with that said any potential players would need to meet some requirements. A webcam would not be necessary as I find it takes away from the play area and some days I don't feel like shaving or looking prestentable lol. What they would need is a decent internet connection (preferably not a wireless connection), a decent or better mic seeing as audio quality matters. With that said they would also have to have little to no background noise as that distracts and takes away from the sound quality. Last but not least would be the willingness to rp, I am not a fan of players that don't say a lot during a session or whom merely blindly follow the rest of the party. While it is possible to have a character that is a follower they tend to have a pretty interesting personality and not just "some brooding loner" type. The group would start off with a published adventure so that we could all get used to each other and the like but then would branch out into homebrew stuff. Now many may be reading this and asking themselves "Why should we let you run a game?" That is a good question, which I will answer by stating I have a power level over 9000. In all seriousness I've been a DM/GM for over a decade, I love to joke around and keep a semi-serious attitude during the game (I'll probably be the first to de-rail the session in a joke). I also love to create stories that not only draw the characters in but also reflect on their characters past / stuff that happened in previous sessions. I would like to stay away from players whom are rules lawyers as some creatures/events/situations in my game will not follow the conventional rules and having to stop and argue/explain why stuff is happening this way just takes something away from the magic of the game and of course slows it down. So if this appeals to you let me know. Once I get a group put together the game would start two weeks or two Sundays later.