I'm really surprised this hasn't been resolved. The color of the dice is based on your avatar color, but the text color is always black. If you choose a dark avatar color.. you can't read the dice. I think a simple solution would be to add up the values of the RGB colors of the dice and if the sum is less than half the maximum value use white text color. Each color ranges is 0 to 255. Three colors. If the total of all three colors is >= 384 ... use black text If the total of all three colors is < 384 ... use white text.