Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

LFG Shadowrun 4e GMT

What it says in the title. I've never played SR before, but I think I more or less understood the rules.  I'm a 20 y.o. student from Russia (GMT+4), in case you are wondering :)
I also would be interested in playing in a SR game. I am a 24yr old student from USA. I have little experience with SR but am excited to learn. I am available all of my saturdays and sunday nights.
If only we had a GM :D
I'd certainly be interested, but I also have a lack of experience.
1380097085

Edited 1380097100
Well, as soon as we get another player and a GM we can start! I want to play a Technomancer ^_^
Bump!
Are you guys looking to play a one shot or q campaign?
I'm looking for a campaign, personally.
I'd prefer a campaign.
I'm also interested in participating in a 4e Shadowrun campaign. My schedule is pretty erratic, though, so I might not be available all the time. Would you all be okay with a part-time participant?
1380261342

Edited 1380261350
Well, assuming Agnes is GMing, we have 4 players. I think occasional 5th member is okay. Up to GM though. Time: for me, preferable time is evenings (7-8PM GMT+4) on Saturday or any of the weekdays.
Well, assuming KarmaGen, I've made a character. Allias Technomancer, specializing in hacking, facing, pretending to be other people. I can remake him with BP system, but that would hurt :(
Ick, karmagen.
1380284470

Edited 1380284486
WildKat said: Ick, karmagen. I'm not sure what's that supposed to mean. KarmaGen is superior to BP :) It encourages rounding up your character due to scaling costs. Besides, Chummer takes care of all the math.
Well usually Karmagen is the route munchkins go. Not that I am saying, nor implying that you are one, its just my personal opinion. BP gets people to make characters on an even plane karmagen leads to "optimized" 30 dice pools.
Here's what I got: <a href="https://docs.google.com/document/d/1RVKMQaBrpujNUl" rel="nofollow">https://docs.google.com/document/d/1RVKMQaBrpujNUl</a>...
1380308951

Edited 1380310287
The general character idea is a disguise-everyman, a la Agent 47. Except with hacking. The backstory idea is that he was broken out of some laboratory by the One of Many group, who found him by the terrible screams in the Resonance Realms - thus amnesia, lack of identity (the whole disguises thing), compulsion to break into nodes (maybe the hold something about his past?) and Media Junkie (he had to regain contact with the world, and went a little overboard) Roles: Hacking (16 dice without threading, 18 on Spoof and Exploit, assuming I read the rules correctly and it is Hacking+Program Rating) - primary, Facing (10 dice) - secondary, Stealthing - tetriary (6 dice). Can shoot a pistol a little (8 dice on semi-automatics)
Bump
Agnes seems to have disappeared. :(
Nope... gonna reply after breakfast.
So, here we go. Excuse the length, but as this is the first SR campaign in like... uh... long time for me, and the last one ended in player infighting, I want to make some things clear beforehand. I'd love to run a campaign but my schedule on weekends is pretty erratic as well. Thus, rather than having a fixed time, I'd arrange next session after the game or shortly before the weekend. Even then, my family or friends might decide to do something different not caring about my online schedule (try explaining to those who barely go online that an online appointment isn't so much different from meeting to play with friends...) There may be weeks when I am not available at all. I have no problem with players only being there sometimes. I also don’t mind people having 2 chars to have them team up with players who might not be in the current running story for a side quest or parallel story. One thing first though. Am tired of the Seattle set up. I have an idea for a traveling team going round the world rather than being stuck in one place for long. That also means making cities/places up, and I want and expect the players to help out there. Got an idea for some building/megacorp/city area/weird new culture etc, develop it, I’ll fit it in. Also, my SR world is usually a bit different from standard descriptions, but that is probably the case for a lot of SR games. As for play styles and char gen, I prefer karmagen for the reasons already mentioned. Yes, you can probably crunch up your char "too much" – but you can power game in any set up, and people who do that usually try to hog the spotlight in game, too, Which is not going to happen in my games. We all play to have fun, including me, so the whole group is responsible for fun to happen, not just me. If you want an overpowered char who shoves everyone else into the ground, pick another game. Talking of fun – I am advocating player responsibility. Means it’s not only the GM responsible for coordinating games, checking char sheets for errors (I’m actually bad in finding errors in people’s sheet as I have discalculia – kinda allergic to numbers. Yup, I’m weird.) developing the story and get active in game. And I am all for doing char play whenever you have the time and can get together. In long, my games usually go by the following general rules, in no particular order of relevance: 1) Talk to each other about game appointments, not waiting for me to message everyone or to post on the forums. Making a list of probably meeting times without asking me is fine – if there are 4 or 5 days/times where most of the players can make it, I will make it work somehow or... 2) If I can’t be there, there is nothing to stop the chars from meeting up and be active, anyway. You do char play (going out, meeting new contacts etc) where you really don’t need a GM for (at least not in my games) and give me a summary when done. I trust players to not make up stuff to gain contacts/karma/edge for free. This may not advance the plot but it advances the chars, and may create new facts for me to incorporate. 3) Talk on the game forum. About the game, your chars, rules disputes etc. An active group keeping contact is more likely to last. 4) I’m far from being perfect with the rules. Due to my problem with numbers, I have to look up details even in game systems I played for over 20 years. Due to this, I love having a rules savy guy in my games who can point out errors. It’s a group effort, anyway, not GM vs players, so I’m cool with ideas to improve sessions etc. Generally, unless it is some clear oversight, rules discussions will happen after the game. 5) Pointing it out again – it is all for fun. Thus, no player vs player. That does not mean no char vs char. If you think your chars hate each other and want to outmaneuver each other, by all means, play it out. But you need to agree on this beforehand, otherwise it is just one player sniping at someone else’s char. I’ve had a group break up due to this and I don’t need any of us to spend effort on a campaign to have it killed by something like that. 6) Be proactive in play. If I put you in a place where nothing seems to happen right away, go explore. I.e. have your chars act instead of just reacting. If your char isn’t in a scene, either take over an NPC or do something with your char elsewhere. Generally, I’m trying to have all chars doing something, but it will not always work out, i.e your char is captured/unconscious or the like. 7) Develop your chars. Not just building them up as you get karma. They should have goals, additional background as the story goes, new foes, new friends, the works. Make them come alive other than stats. This should be a no brainer, but I keep seeing chars that, despite an original cool workup, stay pretty much static for their campaign lives. 8) Rules are a guideline to have a basis to build a game on, not absolute fixtures. If there would be a cool scene which the rules would disagree with, I might still let it happen. It quickly ruins the fun if you keep too close to the rules. 9) You describe most of your own scenes if you want to. Success or not, the exact way in which your char fails or succeeds can be explained however you like as long as it fits the situation. 10) If we have a major plot line you are expected to generally follow it. There is effort in creating stories and plots, and I need a lot more effort for SR than for fantasy games as there is less material to fall back on (maps, tokens etc). For a player to simply ignore a major plot, i.e. something your chars are already involved in, is kind of rude. 11) Again, no munchkin play. Doesn’t mean you can’t specialize! 12) There is probably more but I can’t think of it now. 13) This is my fav number so i just added it randomly! Yes, I’m weird. If this outline works for you, you are probably going to do fine in any campaign run by me. If not, then please find another group. I rather only have 2 players who work with me than 6 who don’t.
1380462196

Edited 1380477677
Perfectly fine for me. If you could make a campaign posting - that would be great. My skypeid: longesway I can play (GMT+4): weekday evenings - 6-7PM and Saturday. 2) If I can’t be there, there is nothing to stop the chars from meeting up and be active, anyway. You do char play (going out, meeting new contacts etc) where you really don’t need a GM for (at least not in my games) and give me a summary when done. I trust players to not make up stuff to gain contacts/karma/edge for free. This may not advance the plot but it advances the chars, and may create new facts for me to incorporate. Once I get a better grasp on mechanics and play, I think I can GM some one-shots.
1380606600

Edited 1380606721
Agnes, I have a question to you. One thing first though. Am tired of the Seattle set up. I have an idea for a traveling team going round the world rather than being stuck in one place for long. That also means making cities/places up, and I want and expect the players to help out there. Got an idea for some building/megacorp/city area/weird new culture etc, develop it, I’ll fit it in. Also, my SR world is usually a bit different from standard descriptions, but that is probably the case for a lot of SR games. How are you going to handle contacts? Traveling idea kind of breaks the contact system as it is.
I'm in if you'll have me, Norwegian and 20 years old, some experience with rpg's, not much with Shadowrun to be honest. Kinda interested in playing a mage. Oh, and I do like my roleplaying.
Contact system can bend to accomodate characters who are on the move; our characters' contacts could be based in the Matrix, or traveling as frequently as ours do. Agnes, I've never worked with karmagen before, but I can give it a shot, especially since the chargen program has it as an option. The emphasis on character, roleplaying and exploration sound very appealing in a long-term game.
1380698452

Edited 1380951605
Well, I think I'm done *OUTDATED*
Sorry about the deleted post. Didn't know I could post an empty post. What I meant to say was that I'm very interested in trying out a game of shadowrun. I'm GMT+1. I'll post a character as soon as I've looked at the books and decided on a concept for you to review.
Tommy A. said: Sorry about the deleted post. Didn't know I could post an empty post. What I meant to say was that I'm very interested in trying out a game of shadowrun. I'm GMT+1. I'll post a character as soon as I've looked at the books and decided on a concept for you to review. Cool. Currently we have me (Technomancer/Face), Kim (Black Mage/probably Face) and Ky (?). And Agnes, the GM. I'd recommend Street Samurai, Adept or Infiltrator.
Good, good, I was thinking street samurai anyway so that's a good fit :)
1380774141

Edited 1380888009
I was wondering, how my technomancer is ridiculously more competent compared to BP built technomancer. Turns out, Chummer set my starting karma to 950 for some reason. Sacrifices had to be made :(
I'm still working on a character; right now I'm leaning toward an adept/smuggler who drives fast, shoots well, and patches up wounded folks. Might take Astral Perception, depending on what Kim's mage ends up like. GMT -5 (EST) I usually work afternoons and evenings, so I'm mainly available between 10pm and Noon. Skype: SwirlingFlight
So I think we are full on players now, and just need to wait until Agnes cures his illness.
Let me know if you guys need an extra player. I would have to rebuild my characters with karmagen, as I am used to BP, but that's no biggie either.
Alexander, your google document disappeared! Have you moved your record over to a site like Mythweavers?
Ky S. said: Alexander, your google document disappeared! Have you moved your record over to a site like Mythweavers? I removed it, because I'm changing small things too often :)
Ky S. said: I'm still working on a character; right now I'm leaning toward an adept/smuggler who drives fast, shoots well, and patches up wounded folks. Might take Astral Perception, depending on what Kim's mage ends up like. He's a magician, he has Astral Perception by default.
Indeed, but does that character have points in the Assensing skill?
Ky S. said: Indeed, but does that character have points in the Assensing skill? Around 7 dice, nine for astral signatures.
1381082940

Edited 1381147399
If everyone posts their character sheets, then I think I can run Food Fight somewhere during the week (unless Agnes shows up) Charsheets are best posted as Chummer files with character marked "Created" Since I'm a great guy like that, take average of your maximum starting money provided by the lifestyle.
1381129554

Edited 1381147316
And add me on Skype: longesway I've sent Ky a contact request a few times, but she doesn't respond.
Anyone still alive here?
I am, but you already knew that.
Anyone who is not Kim?
My main computer is on strike - broken cpu fan. As I have fibromyalgia and thus a bit too clumsy to replace it I had to get my borrowed out tablet back to be able to get online. Husband will be back from business trip soon so he can fix it. The tablet doesn't have paint shop pro on so I'm stuck without graphics option, but we can set up everything else but that already. Also, if there's a co-GM out there for the times I'm busy that'd be cool.
Greetings, I'm fairly new to the whole roll20 scene, and also to Shadowrun. I have played D&amp;D 3.5 for quite awhile, but since my last move I have been unable to find a group to play with. Shadowrun has always been an interest, but most tabletop gamers I came across did not want to attempt a new system so I never got a chance to play. I have not rolled a character yet, but can get on that shortly. Mostly just checking to see if there is still room for one more for this group. Hope to hear from you soon!
The idea I have allows for a pool group, i.e a larger number of players (and Co-GMs) because which char goes on what run can depend on when the players are on. So more players are fine.
1381295918

Edited 1381299230
Well, my character is done and ready to go. So is Kim's. <a href="https://docs.google.com/file/d/0B6MfRUUmiFHGaXM5V2JIVEVqM28/edit?usp=sharing" rel="nofollow">https://docs.google.com/file/d/0B6MfRUUmiFHGaXM5V2JIVEVqM28/edit?usp=sharing</a>
I've been pretty sick the last few days, so I haven't been on Roll20 or Skype. I'll add you the next time I'm on, Alexander.
Well, people seem to be comming and dropping. I'm still here, Kim seems to be still here. I'm not sure about Agnes. He still hadn't created the campaign posting.
Fixed my storage issue and my computer is back. Weird thing though, my computer tries to open runner files on the media player now. No idea why, not a problem either but curious. <a href="https://app.roll20.net/join/227015/cwja_Q" rel="nofollow">https://app.roll20.net/join/227015/cwja_Q</a>