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The Ninja Crusade has dice that are calculated like this: 1d10, 7, 8, 9 is one success, 10 is two successes. 1d10>7>10 was my initial thought, but doesn't work. Can anyone suggest a solution?
Myrddin E. said: Can anyone suggest a solution? If your target numbers don't vary that much (and you don't mind missing out on 3D Dice) a Rollable Table or two might be a workable solution. Alternatively, I wrote a macro that might be helpful.