Brian W. said: Joseph I. said: You know, it seems to be that with the online gaming table we all (as Players, not DM's) have become a bit lazy when it comes to mapping out dungeons as we go though them. I recently has a party go though a maze, and one player decided to map it out on some graph paper, and though they did do a lot of back tracking at no point did the party become lost do to that mapping. Mind you I really like this idea for when the party is travailing overland where they can and should be able to remember where they have been and where landmarks are and such. But in a dungeon, where getting turned around is a fairly easy thing to do. Put it on the players to map it out, it's not like it is all that hard to do, as they can see where they are, as apposed to having to rely solely on the DM's description. And if they don't and get lost, well that is part of the fun of a dungeon crawl. Sure, hopefully its a toggleable option for those that want a more realistic experience like that. However even if you want to do that you should to have different settings for the token layer and the map layer. Say for example you're in a room and you want to simulate your character field of vision by giving them 120-180 field of view. Cool idea, but it currently will make it look like a flashlight rather than just not showing monsters out of LOS but still having spatial awareness. You could potentially set the map layer to a 360 view while the token layer is 120. Plus if they add more layer and give per layer visibility you could add all sorts of vision tricks. You could have objects that show up on various layers and assign a layer to each player to show them secret info without the whole party meta gaming it. You could have things like double vision work correctly, etc. Plenty of good reasons to give us more layers and per layer options. Oooh, I like that, had and issue with a payer that was able to see a ghostly creature but no one else was to be able to see it. Other then whispering the player to say they see it or don't see it, I was not able to get this to work right in the game. the thought of being able to put things on a layer, and setting it to be visible to just one player would be sweet. I could have all sorts of fun with that.... (Evil DM laugh here)