Jyro X said: Is there any input from the Dev team as to whether or not they're actually looking to implement this? The script workaround is ok, but resource-intensive on large maps and very clunky compared to a built-in solution. The first response from the devs was "it's impossible, it's too much memory to alocate, it can't be done". Then people started pointing out several ways this could work, from polygons to manual tool, then the devs responded with "we'll maybe take a look into this", now they are simply ignoring this issue. I guess they have more important things in mind, since the compendiums and adventures seem to be selling well.