Hello, So I am trying to set up macros for a Pokemon rpg so that Pokemon moves are very easy to execute (The system is PokeRole for anyone interested) The System runs by rolling multiple d6 and scoring success on any 4+. However the system also removes a success for every 2 1's rolled. The key problem here is a failure for every 2 1's instead of every 1. A line of the macro looks like this /roll ( @{[Attribute] Dexterity}+@{[Specialty] Brawl}+@{[Skill] Fight})d6>4f1 (It is combing the stats for the pokemon's Dexterity, Brawl, and Fight skills and rolling them to see how many score 4+, and how many fail at 1) However the problem is that this method removes 1 success for EACH 1 instead of every 2 1's rolled. Is there a macro function for this? I have been looking for quite some time but could not find a method for this. Thank you for your time.