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Roll20 Dice Macro Help (Counting pair's of 1 as failures)

Hello, So I am trying to set up macros for a Pokemon rpg so that Pokemon moves are very easy to execute (The system is PokeRole for anyone interested) The System runs by rolling multiple d6 and scoring success on any 4+. However the system also removes a success for every 2 1's rolled. The key problem here is a failure for every 2 1's instead of every 1. A line of the macro looks like this /roll ( @{[Attribute] Dexterity}+@{[Specialty] Brawl}+@{[Skill] Fight})d6>4f1 (It is combing the stats for the pokemon's Dexterity, Brawl, and Fight skills and rolling them to see how many score 4+, and how many fail at 1) However the problem is that this method removes 1 success for EACH 1 instead of every 2 1's rolled. Is there a macro function for this? I have been looking for quite some time but could not find a method for this. Thank you for your time.
1471270540
The Aaron
Roll20 Production Team
API Scripter
There isn't a way to do this with macros and dice formulas on Roll20.  This sort of thing is best handled in the API (Pro level perk).  The best you can likely do  is sort ascending to make the counting easier. /roll ( @{[Attribute] Dexterity}+@{[Specialty] Brawl}+@{[Skill] Fight})d6 sa >4f1