
In the chat interface, I love that I can quickly switch between npc's while chatting. This allows to have my party interact pretty fluidly with several npc's at once. However, when I click on the "as [npc]" drop-down menu, my list is cluttered with many throwaway npc/monsters. For example, I created a set of generic "1", "2", etc. tokens so that I could quickly populate the map with something that I hadn't previously planned to use (a new monster, a bunch of random townspeople, etc.). It's great that I can do this, but for all of those extra throw-away characters, a menu item shows up in the "as [npc]" menu, meaning that I have to scroll up and down to find the right npc, which slows down the process quite a bit. Here is a screenshot: Note the list of numbers at the top of the drop-down menu. So, I think it would be great to have a check-box in the edit character interface that says "Disable chat" or something like that, and then the database will use that field to determine whether to display the given character in the "as [npc]" menu. This would really speed up NPC switching during crucial role-play scenes. In any case, thanks for a great product!