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For GMs, add a toggle for the "As [npc]" chat box

1381037658

Edited 1381037840
In the chat interface, I love that I can quickly switch between npc's while chatting. This allows to have my party interact pretty fluidly with several npc's at once. However, when I click on the "as [npc]" drop-down menu, my list is cluttered with many throwaway npc/monsters. For example, I created a set of generic "1", "2", etc. tokens so that I could quickly populate the map with something that I hadn't previously planned to use (a new monster, a bunch of random townspeople, etc.). It's great that I can do this, but for all of those extra throw-away characters, a menu item shows up in the "as [npc]" menu, meaning that I have to scroll up and down to find the right npc, which slows down the process quite a bit. Here is a screenshot: Note the list of numbers at the top of the drop-down menu. So, I think it would be great to have a check-box in the edit character interface that says "Disable chat" or something like that, and then the database will use that field to determine whether to display the given character in the "as [npc]" menu. This would really speed up NPC switching during crucial role-play scenes. In any case, thanks for a great product!
Ah, I just realized that the Art Library would be the best place to put the generic tokens. Still, during a long campaign I create many NPCs, so it would still be great to have this option.
1381038083

Edited 1381044429
Gauss
Forum Champion
If you archive the character sheets they do not show up in the "As" chat menu. Additionally, while you have the "As" menu up, you can hit a letter (or number) and it will jump to the character that starts with that letter/number. Note: do not hover your mouse over the menu or itll go to where your mouse is. - Gauss
Oh nice, that does it, thanks! Should I delete the forum post then?
1381044396
Gauss
Forum Champion
Naw, you can leave it for others to possibly find. :) - Gauss