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[Question] Is there a roadmap of planned features?

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Edited 1477313851
Ryan J.
API Scripter
For example the open source PHP language has  this . I am hoping that Roll20 has something similar or would do something like this for paying customers: RFC - Request for comments - When a new feature or a change to an existing feature is proposed. The RFC is not yet in voting stage, but can be commented on by the community before it passes on to the next phase: voting. Voting - The community can vote on proposed RFCs. This intended to help Roll20 devs and staff to prioritize feature requests. Accepted - For RFCs that have been voted on (to be accepted in PHP this is typically a vote of 50%+1 for new features, and 2/3 majority for a modification of an existing feature or a "breaking change"). Note: This does not mean that the Roll20 staff must implement. All of this I am suggesting is meant to be a tool to gauge the wants and needs of their customers. Pending Implementation - If an RFC is accepted and the Roll20 devs decide to implement. In Development - The change is being worked on and the dev servers should have preliminary support for the feature/change for feedback. Implemented - Moved from the dev servers and is available in production. Rejected - RFCs that did not pass the vote.
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Edited 1477289357
Tetsuo
Forum Champion
The closest thing we currently have afaik is the suggestion forums. There's also the dev server where pro users can test the next announced features. 
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Lithl
Pro
Sheet Author
API Scripter
Franky H. said: There's also the dev server where pro users can test the next announced features.  Pro users and players in their campaigns* You don't have to be a Pro player to join a dev server game. =)
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Gen Kitty
Forum Champion
In general, Roll20 development typically consists of lots of improvements to existing systems (bugs, things have changed, vendors have changed their stuff, etc.), with the devs working on a major upgrade or new feature in addition to that. The devs will tend to talk about a new upgrade when it's far enough along that it can confidently be said how it's going to work and when it will be approximately released. The roll20 devs do not speculate much further than that because in their experience, things are unpredictable and if it is promised something too far in advance and things change or the schedule changes, people get upset. It is recommended to follow Roll20 on Twitter and/or the Blog which will let you probably know what's coming up in the next month or two. And if you're a Pro GM, you're probably testing stuff on Dev that is coming up in the next month. You can also see all the changes performed on roll20 in the changelog in the wiki.
Thanks so much for your feedback everyone. I'm a software developer myself and know about setting expectations as for when something will be finished and working. I was unaware of the suggestion/voting system until it was pointed out to me. Some of these high voted suggestions are over 2 years old indicating to me that these are likely difficult to code for. The one that seems easy is the custom marker icons. That seems like something that can be done with relative ease. But as a developer I know that what's under the hood may be a mess of wires and cobbled together tech to get this feature working in the first place and no one wants to touch it because it barely works as it is. :)