MatB said: Camoro will fight with the Way of the Open Hand. As for the feat, I'm not entirely sure, but right now I'm going with the Mobile one. You know, "Float like a butterfly, sting like a bee" :D But seriously, I'm thinking on being able to fight, and hopefully stun, more than one enemy with ease. However, if the party lacks on the healing part, I might get the Healer's feat instead. I never thought to combine Mobile with Monk (since he already had the extra movement speed), but looking into it that's GENIUS The extra 10 feet of speed is nice for Mobile, almost doubling your speed at early levels as a Monk, but the really awesome part for a Monk is "When you make a melee attack against a creature, you
don’t provoke opportunity attacks from that creature
for the rest of the turn, whether you hit or not." Making it really perfect to do exactly what you want in this case, because you have 2 attacks at level 5, you can run up and attack and stun them, then you can dart away, even if you miss without provoking an attack of opportunity, and then go ahead and attack someone else. That's awesome, and even if there are 2 people close together, you can still use Flurry of Blows on the second person as your bonus action to create that situation that the Mobile Feat applies to, and still run off to a 3rd person, so you get 3 attacks and being able to stun 2 of them. I never realized how awesome that could be. Hellz yeah!