I did some googling and could not find any reports of this. I'm not sure if it's a known bug/feature or not. My GM showed me a map he had set up with dynamic lighting today and we discovered that we were seeing very different things, even though we were looking though the "eyes" of the same token. After some troubleshooting, we figured out that if a player has sight for more than one token, the highest multiplier in the token settings affects the sight of all of the tokens that player has vision through. Here's an example to help clarify. I am the player in this game. I have control over two tokens, one is a character with "normal" vision (1x multiplier) and one is a character with darkvision (2x multiplier). If the GM uses Ctrl+L on the normal token, he sees the room as intended. We've included the normal token's settings in the screen shot.: This is my (player) perspective at exactly the same time. You can see that my familiar with darkvision, the smaller token on the left, is on the map. He is in a different room that has been completely blocked off by sight lines: When the character with darkvision is removed from the map, the character with normal vision sees the room in the same way as the GM does. Here are the settings on the darkvision token: We found that if the gm changed the multiplier of the darkvison character down to 1, the normal token had sight as intended. As a workaround, the GM has removed sight from any token controlled by the players except for their specific characters. We'll be manually "turning on" darkvision on familiars and party-controlled NPCs as needed. We're not really looking for a "fix" for this, but we thought that it was worth reporting as it doesn't seem to be functioning as intended. It would be much more convenient if we didn't have to turn sight off and on for player controlled familiars and NPCs.