Vince said: Hmm. Try adding $ %{selected|repeating_weapon_$ 0 _Attack} that may not work either since this was part of a change made by the Devs that was a precursor to repeating tow id's and the ability to rearrange rows and button drag/drop. on my cell traveling. I'll investigate further and post back later. Curious about your spells. There is a spell migration function written into the sheet. It's possible your sheets pre-date the sheet's current ability to migrate. Chris might be able to comment on this. If at all possible, would you mind importing one or all of your casters into our beta campaign? <a href="https://app.roll20.net/join/801350/kEQ72w" rel="nofollow">https://app.roll20.net/join/801350/kEQ72w</a> This will help us find any issues and hopefully make adjustments... Yeah, I tried that one and did't work, it doesn't seem those roll buttons have any sort of call function :/ I've joined but I do not know how to import the characters over. chris b. said: if you go to the config page ( ⛭ tab on the right) you can see the old spells toward the bottom of the page. you can use these temporarily until you copy new ones over. note, you can drag and drop spells from the compendium to the sheet, so you don't have to type everything, it could take as little as a few minutes. here are instructions on drag and drop <a href="https://app.roll20.net/forum/permalink/4339045/" rel="nofollow">https://app.roll20.net/forum/permalink/4339045/</a> the new spells have a macro menu that is automatically configured for you, so you can click and then choose which spell to cast, instead of writing menus yourself. You could add a call to this button to your token abilities. Problem with pulling from a Compendium, we are using FFD20 a fan-made change on the normal Pathfinder system that uses Final Fantasy spells, so almost all their descriptions and details are different. Don't think we would be able to pull from that.