True, plexsoup, that is how it currently works. Have you tried using a hidden/invisible grid (no opacity setting), and if you want more granular movement, use a fractional grid size like .25 per unit? This makes the appearance of no grid, but the benefits of granular arrow-key movement, and still avoiding the boxy concept of square-by-square grid-based games, since tokens can move to almost any position with the fractional grid granularity. In other words make a dense grid that is invisible. I haven't found this method to be incompatible with Isometric maps. I consider my games as "gridless play" but I use the type of grid described in the background to facilitate arrow-key movement for quality-of-life. If you do this, one tip is, disable the grid during map assembly. Enable the grid with the above specifications once the Players, tokens, and maps are already placed down on the page. Note: ultimately, "Allow arrow key movement when grid is disabled", would be a good Suggestions & Ideas post.