plexsoup said: Seems like a lot of people are asking for this... But there's already a pretty easy fix available to pro subscribers. Here's a script you can use to drop LightCrumbs. <a href="https://gist.github.com/plexsoup/64852540504101b52" rel="nofollow">https://gist.github.com/plexsoup/64852540504101b52</a>... (I'm not comfortable doing 1-click installs yet. Just drop it into the scripts window in the game settings.) (It's not really my script. It's The Aaron's Mark script with a few small modifications.) Here's a video of the script in action. <a href="https://youtu.be/iIZxO9NPN4g" rel="nofollow">https://youtu.be/iIZxO9NPN4g</a> Make a macro with the following contents: !LightCrumb @{selected|token_id} Set it for as a token action and click the button when you want to drop a crumb. Make another macro !LightCrumb-clear to remove them. This is a brilliant idea, and I can see a number of uses for it. but it has one flaw in what we are looking for here. The lightcrumb leaves a light token that shows all the players the area they were in (I would adjust the crumb to only give off dim light as if it had low light vision), but it will also revile any thing the GM would bring in to follow the players, What is being looked for is a shadowed version of the explored map that will not show anything on the token layer. In effect illuminating the map layer only in the areas that the party has been but keeping the token layer limited to direct line of site for the players.