Hi, I'm working towards building my first campaign using the Curse of Strahd Module. While I'm swimming along pretty well getting the maps to work and such (many thanks to Mike Schley), I'm having a bit of trouble implementing the maps fully. For example, the map for the Church has an outdoors section, and an indoors section. I would like the underground, indoor section to be dark, and lit only by torches and darkvision, but the outdoor section where there is presumably sunlight to be lit using the Global Illumination. For maps this small, I could feasibly use just multiple lighting tokens such as been done in the past before global illumination, but one of the maps that I have found for Castle Ravenloft is a whopping 100x75 units. And while with the select tokens for the players and monsters, plus torches this runs decently on my computer, I can imagine with multiple overlapping suns that cover some ground this can get very laggy very quickly. Am I missing something in the documentation? Or is this really the only option I have for my current situation?