Azarin said: Greetings! I've recently upgraded from Plus to Pro, and have some questions as it relates to API scripts: 1. Do I need to be concerned about running too many scripts simultaneously? Will it impact the performance of the game? If so, is it possible to tell what the current load on system resources is? Simple answer: not really The "ish" answer: it depends on your scripts. Most scripts won't give you a problem. There's not an easy way to see the current system load especially as what is logged to the api console is totally dependant on the scripts loaded in your campaign. Personally I run with about 10 scripts in my live game and don't really have an issue. 2. What scripts do you guys recommend? I'm looking for anything that makes running a campaign easier. I currently have the "5th Edition OGL Companion", "Areas of Effect", and "Torch" scripts loaded. I'm also planning to load "TurnMarker1" tonight. It depends on what you want to do. Some people will tell you that tokenMod is an absolute must have, personally I don't use it as much based on how I run my game, but it depends on you. There are scripts for controlling the jukebox easily, navigating the page toolbar easily, tracking health, automating traps (I highly recommend It's a Trap), and oh so much more. If you've got some specific needs, we can certainly point you to scripts that will help. Among other things, I'm looking for an easy way to manage PC ammo counts... supposedly the OGL Companion script has that built into it, but I can't seem to get it working. The spell slot counter portion is working fine, however. I also would love a script that gives me more control over PC token movement, particularly on dynamic lighting enabled maps, where there isn't fog of war to prevent the players from moving too quickly. I haven't used the ammo tracking on the OGL companion script, so I can't really help with that other than to point you to the sheet's wiki page if you haven't already read it. Sorry about all the questions... I'm just really excited about how scripts might change the way my group plays. No need to be sorry, welcome to the addiction that is API scripts ;) Feel free to ask anything else you're wondering about. Thanks in advance! -Scott EDIT: my biased recommendation list: Page Navigator * - Easily move your players to new pages and have their tokens auto generated on the new map. Roll20AM * - Total control of the Jukebox via chat commands Torch - You've already got this one It's a Trap - Automate the handling of traps from passive perception to triggering Recursive Tables - This doesn't seem crazy awesome at first glance; then you want to make a magic item shop generator or a treasure hoard generator or any of a dozen other things that need you to roll on nested tables. *Disclaimer - I made these two so I fully admit I'm heavily biased