
Greetings!
I've recently upgraded from Plus to Pro, and have some questions as it relates to API scripts:
1. Do I need to be concerned about running too many scripts simultaneously? Will it impact the performance of the game? If so, is it possible to tell what the current load on system resources is?
2. What scripts do you guys recommend? I'm looking for anything that makes running a campaign easier. I currently have the "5th Edition OGL Companion", "Areas of Effect", and "Torch" scripts loaded. I'm also planning to load "TurnMarker1" tonight.
Among other things, I'm looking for an easy way to manage PC ammo counts... supposedly the OGL Companion script has that built into it, but I can't seem to get it working. The spell slot counter portion is working fine, however. I also would love a script that gives me more control over PC token movement, particularly on dynamic lighting enabled maps, where there isn't fog of war to prevent the players from moving too quickly.
Sorry about all the questions... I'm just really excited about how scripts might change the way my group plays.
Thanks in advance!
I've recently upgraded from Plus to Pro, and have some questions as it relates to API scripts:
1. Do I need to be concerned about running too many scripts simultaneously? Will it impact the performance of the game? If so, is it possible to tell what the current load on system resources is?
2. What scripts do you guys recommend? I'm looking for anything that makes running a campaign easier. I currently have the "5th Edition OGL Companion", "Areas of Effect", and "Torch" scripts loaded. I'm also planning to load "TurnMarker1" tonight.
Among other things, I'm looking for an easy way to manage PC ammo counts... supposedly the OGL Companion script has that built into it, but I can't seem to get it working. The spell slot counter portion is working fine, however. I also would love a script that gives me more control over PC token movement, particularly on dynamic lighting enabled maps, where there isn't fog of war to prevent the players from moving too quickly.
Sorry about all the questions... I'm just really excited about how scripts might change the way my group plays.
Thanks in advance!