Hi folks. So I end up making a lot of encounter maps as a GM, and find that they are difficult to manage when they are available only along one looooooong horizontal ribbon (noncompact, not searchable, non-hierarchical). It's nice to see the preview and all, but ends up being awkward in a practical sense to find what I'm looking for. Perhaps there could be an alternative way to organize maps. It doesn't need to replace the ribbon; could be just an additional interface of some kind accessing the same information. Simply being more compact, even text-based, would be useful. In my ideal world it would be multi-layer hierarchical and organizable by me, so that (for example) I could group the six levels of the Dungeon of Infinite Sorrow together in a category (yes, I know that I can drag the individual maps around in the ribbon), and that category could be in a higher-level category of Locations in the Province of Yaar, or whatever. Finally, if it all were more compact, so I could see more maps (or map titles) on a screen -- I'm envisioning a vertically scrolling window here -- it would be easier to find what I'm looking for. Bonus points for having maps (and/or category/groups of maps) be searchable and taggable ("Dungeon", "Already Visited", "Key NPC present"), with free-text annotations available (e.g., in which I could note when and in what context the players came through that map or that group of maps). Another option would be to be able to select hierarchical groups from this interface, and then the ribbon would be populated by (only) the maps in that group. Best of both worlds? Thanks devs - Thom