This is my current code: <td>Detect Stealth<td><input style=width:50px type="text" name="attr_Detect_Stealth_skill" value="(10) + ((@{Discernment_Total} - 5) * 5) + @{Advantage_Total}" disabled/><td><input style=width:50px type="text" name="attr_Detect_Stealth_boons" value='0'> <td><select style="width:50px;color: black;" name="attr_Detect_Stealth_ranks" title="Detect Stealth ranks"> <option value="0" selected>0</option> <option value="5">1</option> <option value="10">2</option> <option value="15">3</option> <option value="20">4</option> <option value="25">5</option> <option value="30">6</option> <option value="35">7</option> <option value="40">8</option> <option value="45">9</option> <option value="50">10</option></select> <td><input style=width:50px type="text" name="attr_Detect_Stealth_total" value='@{Detect_Stealth_boons}+@{Detect_Stealth_skill}+@{Detect_Stealth_ranks}+@{aw1}+@{aw2}+@{aw3}+@{Awareness_Temporary_Modifier}-(@{hp1}*5)-(@{hp4}*5)-(@{hp9}*5)-(@{hp11}*5)-(@{Frightened}*15)-@{Lighting}-@{Weather}-(@{Stress})'disabled/> <td><button type='roll' name='roll_skill' value='/me &{template:Skill} {{name=attempts to use Detect Stealth, rolling}} {{roll=[[ 1d100cs<[[{[[{@{Detect_Stealth_total}, 99}kl1]], 1}kh1]]cf<[[1 + @{Critical_Hit_Chance_Total}]]cf100 ]]}}'></button></td></tr>
<td>Critical Hit Chance</td>
<td><input style="width: 30px" type="text" name="attr_Critical_Hit_Chance_Base" value="2+(@{Advantage_Total}-5)+@{Advantage_Spec}" disabled/></td>
<td><input style="width: 30px" type="text" name="attr_Critical_Hit_Chance_Change" value="0"></td>
<td><input style="width: 30px" type="text" name="attr_Critical_Hit_Chance_Total" value="((((@{Critical_Hit_Chance_Base}+@{Critical_Hit_Chance_Change}) + (0)) + abs((@{Critical_Hit_Chance_Base}-@{Critical_Hit_Chance_Change}) - (0))) / 2)" disabled/></td></tr>
The strange thing is that the skill works correctly. it shows when the skill crits and fumbles, but on the hover over it shows 1d100cs = (X) It should be displaying 1d100cs<Xcf<Ycf>Z So does anyone know what is screwing things up?