According to the PHB a bullseye lantern casts bright light out to 60 feet and then another 60 feet is dim light for a total of 120 feet of light in a 60-foot cone. Which I imagine is a 60-degree cone. Please correct me if I'm wrong. The problem is that I cannot get the angle to work. Using Torch 0.8.9 I can't seem to get the angle of the light to change from the default of 360. According to the help it says that the syntax is !flicker-on [<Radius> [<Dim Start> [<All Players> [<Token ID>|<--Angle> ... ]]]] !torch [<Radius> [<Dim Start> [<All Players> [<Token ID>|<--Angle> ... ]]]] I have tried doing the following !torch 120 60 on @{selected|token_id} 60
!flicker-on 120 60 on @{selected|token_id} 60
!flicker-on 120 60 - - 60
!flicker-on 120 - - - 60
Nothing seems to work.to change the angle, what am I failing to do?