I got a little obsessed with finishing this, so I'm going to go ahead and post this now. Ideas and suggestions are welcome, but make sure they match the material researched. Thank you. The DM's may also see this in the handouts. "Observe the waxing and waning of the moon, and watch how the Weave ebbs and flows in response. 'Tis the Daughter of the Moonmaiden responding to the tug of her mother's bosom." -Xale of the Starry Glen The Knights of the Blue Moon are elite soldiers in the endless battle against the Mistress of the Night. These mystic knights understand how the moon affects the ebb and flow of the weave, much like the tides and adjust their tactics accordingly. GOALS • To oppose the servants of Shar and their allies. • To gain understanding of the tides of the weave. • To promote good and defend against evil. • Aid the weak, poor and oppressed. BELIEFS Protect the innocent. Defeat the wicked. Study the weave. Every advantage needs be found to combat the agents of Shar. MEMBER TRAITS Knights live for the chance to battle the agents of darkness. As a group of knights errant, seldom do they work together, usually acting alone, or with groups of like minded adventurers. They are master tacticians, choosing to defend or attack as the opportunity presents itself. All members are followers of Yahweh, He who created the moon; Selune, the moon; or Mystra, the moon's daughter. As such they always seek to watch over the innocent and seek out evil. PREREQUISITES Any good alignment A follower of Yahweh, Selune, or Mystra Possess the ability to cast a spell. Title/Rank Prerequisites Renown Perks Watcher 0 renown 0 None Squire 3 renown 3 1 Knight 10 renown (5th level) 10 1 Moonknight 25 renown (11th level) 25 1 High Moonknight 50 renown (17th level) 50 1 PERKS Moon Blessing This perk changes according to the Moon. While the moon is waxing you gain offensive power; while it is waning you gain defensive power. If you know the date of your session, consider the moon waxing in the first half of the month and waning on the second half. If not, at the start of the session, roll a d6. 1-3 waxing, 4-6 waning. While the moon is Waxing, as a bonus action, you may spend one use of Channel Divinity to increase the spell DC of a single use of a spell by an amount equal to wisdom bonus. While the moon is Waning, you may spend one use of Channel Divinity as a reaction, to gain a bonus equal to your wisdom bonus to a single saving throw. This can be done after the roll, but before success or failure has been determined. Exotic Mount: The character has established a special bond with a celestial being, this being takes the form of a mount that has a challenge equal to 1/3 of his or her renown (maximum challenge is 1/3 of your level). The creature can take the form of any beast, monstrosity, fey, or celestial as long as you fit any other requirements that the mount may have. The creature type is always celestial and it's alignment is the same as yours, regardless of type. Being that the creatures are intelligent, they always act independently and still require the necessary tack and otherwise follows all of the rules for Mounted Combat on page 198 of the Player's Handbook. A mount gained in this way can only be used by you and returns to its home if no longer needed. Because of the special bond that you have, this mount can only be replaced after receiving 3 renown if the previous mount dies. Lunar Sight Gain Darkvision. If the character already has Darkvision gain blind sight 30 ft. Lunar Knowledge Gain proficiency in one of the following, Arcana, History, Navigation Tools, Medicine, or Religion. If you have proficiency in one of these, you can take this perk to receive mastery in it. Arcane Strike You can channel arcane energy into your melee attacks. When you hit a creature with a melee weapon attack, you can expend one spell slot to deal force damage to the target, in addition to the weapon’s damage. The extra damage is 2d6 for a 1st-level spell slot, plus 1d6 for each spell level higher than 1st, to a maximum of 5d6. *Material found in Waterdeep, City of Splendors (3.5 resource) pages 44, 81-84