I had some time to do some deep research on the Order of the Yellow Rose. The following is a collaboration of all of that information. Let me know your thoughts. The Disciples of St. Sollars the Twice-Martyred , also known as the Order of the Yellow Rose or the Monks of the Yellow Rose, is a monastic order devoted to St. Sollars and Ilmater, The One Who Endures. They were noted for the Monastery of the Yellow Rose, located high in the Earthspur Mountains near to the Glacier of the White Worm. GOALS: Fight against evil and be a good person in a harsh world. Locate young orphans to bring into the order. Gather lore (mainly genealogies) and perform good deeds. Maintain the Watcher's Mounds . BELIEFS: Living in harmony, not in conflict, symbolizes courage and determination. MEMBER TRAITS: As followers of Ilmater, the Disciples of St. Sollars are ascetics and favor the simpler things, but are devoted to creating beauty in hardship. The monks do not attempt to force their ways or beliefs on others. Instead, they go about their business confident in their faith. The Disciples of St. Sollars are known as loyal allies and as dangerous enemies. They are highly respected on issues of truth and diplomacy and for their inner strength. PREREQUSITES Lawful good or neutral good alignment One level in the monk class Title/Rank Prerequisites Renown Perks Brother One level of monk 0 None Disciple 3 renown 3 1 Immaculate 10 renown (5th level, two of which must be monk) 10 1 Master of Dragons 25 renown (11th level) 25 1 Grandmaster of Flowers 50 renown (17th level) 50 1 PERKS Citadel of the White Worm You gain the Discovery background feature of the Hermit background for the purposes of knowing the location of the hidden Monastery of the Yellow Rose known as the Citadel of the White Worm. You also know the history and location of the Watcher's Mound found around in the Earthspur Mountains of north Faerûn. If you use the Watcher’s Mound you must leave something for others to use or lose renown. Master of Dragons You may only take this perk while visiting the Citadel of the White Worm and after achieving 10 levels in the monk class. While there, you may spend 10 days of downtime attempting to "master the dragon". At the end of the 10 days, you must succeed on a DC 24 Dexterity check to "master the dragon". You may use downtime that was spent to gain the renown needed for this perk (however, travel time to and from the monastery may use a portion of that). You may make roll multiple times but if you fail on three rolls, you have failed and must start the process from the beginning spending 10 more days before another attempt. If you succeed, you have mastered the dragon gain a special mount as follows. You gain a young remorhaz as a mount as long as you are in arctic or winter conditions. The remorhaz will not venture into warmer climates. If your mount dies, you must go through the process of mastering the dragon to replace it. Friend of the Watcher Your downtime spent to earn this perk was spent dwelling in the wild and learning to endure. In that time alone, you make friends with a native beast. You gain a beast as a companion. The beast must be native to the surround area and not have a CR higher than 20% of your renown (CR 1/2 at 3 renown) and 20% of your level (CR 0 at 1st, CR 1/4 at 2nd, CR 1/2 at 3rd, CR 1 at 5th, etc...). You also gain the ability to speak with animals for that specific beast and others of its specific type. The beast obeys your commands as best as it can. It takes its turn on your initiative, though it doesn’t take an action unless you command it to. On your turn, you can verbally command the beast where to move (no action required by you). You can use your action to verbally command it to take the Attack, Dash, Disengage, Dodge, or Help action. Once you have the Extra Attack feature, you can make one weapon attack yourself when you command the beast to take the Attack action. If the beast dies or otherwise wish to replace it, you must earn 3 points of renown in this faction before doing so. Path of the Watcher Because of your time spent in the wild learning to endure, you gain proficiency in Survival. If you are already proficient, you gain expertise in Survival when you are in that specific terrain (arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark). Traditionally, the terrain will be arctic for a monk of the Order of the Rose due to routine patrols of the Earthspur Mountains. If you choose arctic, you have advantage on checks made to survive in arctic terrain up to temperatures of -50 degree fahrenheit. Token of Ilmater You possess a token of Ilmater that bears the holy symbol of a pair of white hands crossed and bound at the wrist with a blood-red cord. This token can be activated by using an action to touch a target while uttering "Imater protect me" to restore 1 hit point to the target. The token can be used twice per day. Tools of the Order When you use a healer’s kit to stabilize a dying creature, that creature also regains 1 hit point. Also climbing doesn’t halve your speed when you use a climber's kit.