So was using star wars FFG API but think this applies to D&D and other systems as well. I tried making some generic storm troopers so i can just drag and drop them onto the board complete with their wound threshold and strain values already assigned to their token. So I clicked represents character on the token and clicked the storm trooper i had created. I assigned the red value to wounds and blue to strain. Then come game time when one took damage, all of them took damage. Is there any way to do this to have each storm trooper have their own hit point values?