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Sins of the Paladin: Roll20 module

1491491869
Pierre S.
Pro
Translator
It is often overlooked, but there is a ready-made Fate module to play on the Roll20 system. "Sins of the Paladin" is available here for US$6.99.&nbsp; It is not playable outside of Roll20. <a href="https://marketplace.roll20.net/browse/module/3/sins-of-the-paladin" rel="nofollow">https://marketplace.roll20.net/browse/module/3/sins-of-the-paladin</a>
Do you own it? Have you played / ran it? How was it?
1491637048

Edited 1491637174
Pierre S.
Pro
Translator
I bought it, didn't run it yet. It is a fantasy game where adventurer types come across Orholt, a village on the edge of civilization i.e. attacked by bands of "Pigmen" (okay, these stand in for Orcs). &nbsp;The villagers are grateful for your characters' aid, but there is more to Orholt than meets the eye... The game offers 5-6 maps (although some are illustrations rather than true maps), including the layout of Orholt and of a dungeon, and a "GM Screen" also in the maps. &nbsp;You get 10 pre-generated PCs and side-view Tokens for each PC. &nbsp;You also get Fate Points which actually operate like the dealable card-decks. &nbsp;There are a few NPC sheets and sheets for the stats for rank-and-file and elite Pigmen with Tokens to match. &nbsp;There are tons of Pigmen Tokens on the maps but you probably won't have to tie a sheet to each individual Token (use the gang rules). The story is presented in 8 or 9 Handouts viewable only by the GM.
I bought it just to be supportive. &nbsp;So disappointing that players mostly want very limiting RPGs like D&D still. &nbsp;I did until I realized there was other more flexible ways to play. &nbsp;Now I think D20, hit points and levels should be left with video games. &nbsp;Role-playing games with that type of system anymore are boring IMO. &nbsp;But people still like hitting the pellet bar to get a crunchy treat apparently.
1491936174
Pierre S.
Pro
Translator
Oh, this module clearly uses Fate Core rules for a fantasy setting. I can play a range of RPGs, some very old-school in approach. &nbsp;You know what your falling damage is in D&D, but in Fate a fixed matter of physics and height fallen becomes "whatever damage is appropriate for the story". &nbsp;It is Fate Core that takes some getting used to.
Well its an opinion I know, but hit point/level based system is pretty silly to me. &nbsp;It was cool when I was younger but at some point, it stop being fun except for maybe levels 1-3. &nbsp;Regardless, I always tell everyone, if you are having fun playing whatever you are playing, don't let anyone tell you that what your playing is a bad game. &nbsp;Its about having fun. &nbsp;I just can't have fun with the inflation that is D20 levels/hps anymore.
1492021939
Pierre S.
Pro
Translator
Todd, that's right, fun is the thing.&nbsp; I read and read these games and speak many "dialects" of&nbsp;RPG now.&nbsp; I don't know about mono-gamists who swear by playing only one thing.
Yeah, I'm no monogamist for sure. &nbsp;Just tired of having to learn new, complex systems just to play a different flavored game. &nbsp;Right now FATE allows me to do what I want to do. &nbsp;Other systems may achieve it but don't need them currently. &nbsp;I don't care about systems much anymore. &nbsp;I prefer interesting stories with a touch of randomness. &nbsp;That's the true spirit of D&D and RPGs of old. &nbsp;The rules were not overdone as they are now. &nbsp;I guess that sells more RPG books.