Hi All. - First time poster on the forums! Hoping you can help me out with a technical question/request. I'm currently playing a 'text only' D&D 5e game. Everyone is awsome, but simply due to the fact that it's all text, combat encounters can turn into quite long drawn out affairs. Even when everyone is quick off the mark. I'm hoping to produce some Macros for some of our more common attacks to help speed up whatever we can. I know we'll loose a little bit of the combat fluff we each tend to add, but I think it's worth it.... Would anyone be able to supply, or help me write the following macro? - Note, not sure it makes any difference but we're using the standard D&D SRD? character sheets. ... XXXX [Selected token Name] attacks XXXXX [Targeted token Name] (AC of [targeted token AC]) with their *Longsword* <<Specified specifically in macro as (standard roll and attack results) [ IF statement is equal to or higher than targeted token AC] Results in a hit causing [ freetext number number if it's possibly confusing for opponent to calculate- otherwise leave this field blank ] damage! ... and then of course a different IF statement if it missed. I'd be interested to know if there was a way to produce a Player Flavour version of this and a DM version of this.... - or something close? I know that I've made a simple Macro so far that says.... XXXX [Selected token Name] attacks XXXXX [Targeted token Name] (AC [targeted token AC]) But that's as far as I know...! Cheers