Has anyone looked at a way to simulate blurred or distorted vision in their games? I can imagine lots of fun use cases, especially in horror environs. Character Specific Examples: A near-sighted wizard can only see "clearly" for 10 ft., but everything beyond this range is blurry. (A far-sighted Ranger could be equally fun). Glasses or Goggles that grant a special power, while distorting everything you see. Everything on the map is blurry for a poisoned character. Environment Examples: Certain objects are seen by all characters as distorted (themselves in a hall of mirrors, or objects behind an evil haze). While I understand you could just make a distorted map, what I'm talking about here is one that looks different at various lines of sight, changing depending on character position like you experience with dynamic lighting angle changes and such. Shapeshifting environments or NPCs I suppose some of these things would need to be hooked into the dynamic lighting tools on the back-end or the token light/sight features. But maybe some effects could be achieved using the FX tools. I am mostly brainstorming here and would be curious to hear anyone's ideas.