Ah, well then I'm not sure what's going on. It does state so in the wiki, unless I'm misunderstanding this: Whenever you click the "Save Scripts" button, the sandbox for your game will be restarted (losing any previous state data) and use the new script modifications you just made. This also applies if you add a new script, delete a script, or toggle a script to enable/disable it. It does seem consistent with what I'm noticing, which is that all scripts are losing their stored data when I either: enable a script, disable a script, add a new script, or restart the api.